Stainy wrote:This issue is disappointing...
Darran@Retro Gamer wrote:Stainy wrote:This issue is disappointing...
In what way?
Your comment doesn't give us much to work with. Too much Atari, not enough Nintendo, no Sega? Tell us what you found disappointing and we can take it on board for future issues.
SirClive wrote:Great issue, but there is one thing I am compelled to have a moan about.
I love the big 2 page screen shots, especially when they are pixelly 8 bit games, but who the hell picked that Cobra screen?? It is a beautiful little game with one of the best character sprites in any Spectrum games and the screen chosen is just awful.
Other than that I love the issue.
GameOver wrote:Loved The Making Of: Citadel. It did make me want to know more about the details of how other games got levels to fit within the memory constraints of the 8-bit machines. I know it's not everyones cup of tea, but how about just one article which explains some of the methods programmers used? It's a topic which gets a passing comment in most issues, but never really gets documented in any detail. People devised really neat solutions to these problems which, if no one writes about them, will just be lost forever...
GameOver wrote:Another great issue, as always.
Really enjoyed reading the Atari article. Obviously a lot of time and effort went into researching all the details and they made it very interesting. Shame that a couple of the picture captions were wrong, but they didn't detract from an excellent piece (the RIOT is the 40-pin chip next to the cartridge connector, and the 6507 CPU is the smaller 28-pin chip next to it - the article listed them the other way around).
slacey1070 wrote:The amiga and ST had some great simulations on them and if you're going to include consoles in a round up of flight sims, then they are both worthy of mention for the likes of F29, Stealth, Falcon, Interceptor on the Amiga to name but a few.
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