Just finished reading issue 86 last night and thought I'd better post some more than overdue feedback:
A moment with Tim Skelly - I love vector games so naturally I enjoyed this and if it's a pre cursor to a Rip-Off and / or Warrior making of then you'll have one very happy forum monkey on your hands!
Isometric Evolution - really interesting, loved the approach taken. I appreciated the time spent discussing the meaning of isometric. In general a lovely piece to look at, I felt the graphics were really allowed to speak for themselves.
Mapped - a very nice addition to the mag, beautiful to look at, liked the factoids stuffed into the legend at the foot of the page.
The Making of Zub - this was a great piece, it really got deep into the Pickfords development process during the 8-bit era which made for a fascinating read.
From the Archives, Mikro-Gen - a deeply satisfying archives this month, by that I mean everyone who you would have hoped to hear recollections from was right there in the article slotted in between meticulously researched company history and background information.
Retrorevivals - Bugaboo, the partial-map showed off the game nicely and the promise of a making off in the near future is exciting news! Jetpac, Deathchase and Stix, I'm a big fan of the blown up screen shots with the copy in the corner so for me these were good looking spreads with just the right amount of text to read while taking in the attractive visuals.
History of Streets of Rage - everything you could ask for, an in depth history of the much loved series with lots of interesting asides.
Coin-Op Capers, Turbo OutRun - another great coin-op caper, I've never played Turbo OutRun for some reason but I definitely will be after reading this, perhaps not the Mega Drive version though.
Obscura Machina, FM Towns Marty - I've said it before and I'll say it again, this is just such a great feature! The story of the Marty's failure made perfect sense but you can't help feeling that with better support and some method of upgrading the damn thing that it could have been a contender.
Making of Druid - a solid, focused effort which I really enjoyed. Also another example of timing being so important to a game's commercial fortunes.
Changing Worlds - due to personal tastes a feature on pre-polygon 3D was always going to be a winner for me so unsurprisingly this went down really well. An extra bonus was that a lot of the more recent titles featured (relatively speaking) were ones I hadn't heard of.
The Unconverted - like Obscura Machina this is a regular slot that just really works. It's just brilliantly simple and always delivers on it's promise. This month, Battletoads and NAM-1975 leapt effortlessly on to my 'Must play' list with Captain Commando and Karate Blazers not far behind.
Making of Starglider - very nicely written piece, a real insight into the creative process and the variety of ports on show and game related art really made it shine.
In short, another exceptional issue. At this rate Darran will need to make room on his award shelf for this year's GMA!
