Just finished reading issue 92 last night, my favourite bits:
A moment with Chuck Sommerville - fascinating, as 'A moment with' always is, a great insight into the games industry of old.
End of the 8-Bits - highly enjoyable read with interesting conclusions, gold star for the layout / design on this piece, very attractive to look at.
Cheap as Chips - not the sort of game I'm usually into but after reading this feature I will definitely be checking it out.
History of Final Fight - nicely done, great copy, loved the box-outs.
Retrorevival, The Firemen and Pacland - can't go wrong with this format for my money, lovely big graphics accompanied by a well considered write-up.
Making of Grim Fandango and Chariot Race - cases of the story behind the game being as intriguing as the in-game storyline, really good features.
Classic Game, GG Shinobi - perfect choice for this format, also nice to see Sega's handheld in the limelight.
Ultimate Guide to U.N. Squadron - no stone left unturned here, truly exhaustive coverage of the Capcom classic and all the better for it. The sparkling writing and generous usage of illustrated box-outs made it a joy rather than a chore to read.
Bluffer's Guide to Vector Games - subject matter wise I can't think of anything else that would have got my juices running as much as Vector Gaming. The fact that it was so well researched and written of course is the real reason for it being my favourite bit of the mag. Well that and the design, which was nothing short of beautiful.
Signature Series, Ninja Gaiden - a little like a mini "The Definitive", I liked it. Ninja Gaiden suited the concept really well.
In the chair with Steve Turner - didn't think I'd ever see this, but I'm very glad Mr. Turner isn't quite as reclusive as I'd assumed. Brilliant to read some of his behind the scenes anecdotes.
Another month, another great issue. Happy as usual.