It’s been a madly busy month, but I’ve finally finished reading issue 96 and I thought some feedback was due.
The highlights for me this month were:
From the Archives: Domark – A great piece this, I remember Domark being one of those companies that had their moments, without really setting the gaming world on fire. But the story behind the label made for a fascinating read.
Classic Game: Toobin’ – Another perfect choice for Classic Game, the six-screenshot layout really gives you a flavour of the game in action, and the enthusiastic accompanying text strongly motivates you to go and play the game.
Making of Radiant Silvergun – I personally can’t get enough of Treasure, so I was looking forward to this. Thankfully, it didn’t disappoint on any level. This was a great piece of writing, with beautiful backgrounds, and screenshots that illustrated just exactly why the game is one of the all time greats.
History of Jetman – Full points for visual design here, this was a really nice looking spread. The various developers’ opinions of Jetpac were of particular interest, but the article, as a whole, worked really well.
Retrorevials – Two intriguing games I’d never heard of this month, there’s not much more I could ask for from a Retrorevial. They look great and read well every month, but the dive into lesser known titles was a very pleasant surprise.
Top 25 C64 Games – I was a bit wary about this, to be honest I’m not big on top 25 this, or top 100 that, but I now count myself as a convert. I think it’s down to the word count per game, much shorter and the write-ups wouldn’t have had room to breathe, much longer and they would have turned into something too in depth for a feature of this sort. As it was, the article was just nicely balanced.
Making of Kid Chameleon – More behind the scenes magic here, it was really interesting to hear the lead developer reminisce about the game’s various obscure influences.
Story of Monty Mole – This delivered everything you could possibly ask for in a Monty Mole feature. Aside from its comprehensive nature, clever writing and striking visuals really made this the stand out feature, for me, this month.
Obscura Machina: Sharp X68000 – One cheer for the return of Obscura Machina, another for the choice of Sharp X68000 as featured system! The research that must have gone into putting this piece together could only be described as a labour of love, but the end result speaks for itself.
Making of Revenge of Shinobi – More fascinating revelations from the Far East and another really enjoyable read.
The Unconverted – Interesting game choices as always this month - it’s just a format that never gets tired. I’ll have to award extra points for the main pic of Osman, apart from looking stunning, hitting the pause button at just the right split second to get the shot must have required either a great deal of skill, patience or just sheer jammy luck!
Desert Island Disks: David Leitch - Hilarious and uplifting by turn, an excellent choice for the always interesting D.I.D.
It probably goes without saying, but I’ll say it anyway, this was yet another superb issue.