Moderators: Darran@Retro Gamer, SirClive, CraigGrannell, FatTrucker


joefish wrote:... It also had one awful defect. It seemed a pretty big rugged case, but in torsion it was quite weak. All too easy to crack something inside by twisting the ends a little too much. Don't try it on anything but an already dead one. Or just any otherwise rigid-looking rectangular plastic box. You might think your PC keyboard is fairly tough, but pick it up by the ends and give it a twist and see how much it gives.
DreamcastRIP wrote:No offence to you but I've seen this non-issue mentioned once or twice before over the years about the Lynx mk.I and quite frankly I find it retarded. Why on earth would anyone of sound mind try 'twisting' a handheld console in the first place? It just doesn't make sense. Anyone dumb enough to try exerting sufficient enough pressure to risk breaking such an expensive consumer electronics device needs their head seeing to and deserves all they get should their rank stupidity succeed in damaging it.
DreamcastRIP wrote:Anyway, the more commonly purchased Lynx mk.II didn't 'suffer' from this non-issue any more than, say, Game Gear or Nomad potentially did so that makes it even more of a non-issue than it already was.
joefish wrote:You could just as easily ask, "Why on earth would anyone of sound mind think that leaning over or tilting the SNES controller would help Mario corner any faster?". And then go off on a rant questioning their mental health.
When people are gripping the thing to try and hold it steady, but also apply pressure to various buttons at the same time, you're going to get different forces on each end of the case. It's made worse by the placement of buttons on the Lynx because you're pressing controls right at the top of the case, maximising the moment of torque at one end. If, say, you're pressing down on the D-pad at the other end at the same time (whilst simultaneously trying to grip the case itself), that's a large twisting moment being applied to a structure that's very badly designed for resisting it. And because of the internal supports, that twisting force is transferred directly to a single circuit board running the full width of the device. And it doesn't take much stress to fracture the tracks of such an intricate PCB.
Most people, once they start playing, aren't going to handle a handheld gaming system any more gently than they would the controller of a regular console. And that doesn't seem to have been accounted for in the structural design of the Lynx.
The Mk II design isn't as bad because it isn't as long, but it's still largely just a box section. The Game Gear has more curves to its shell in various directions, which makes it slightly better at resisting torsional loads. Not much, but a little. But the placement of the buttons is still a big difference. Look at a Game Gear - the buttons are much closer to the centre-line of the console.

Freespirit wrote:Loved the Zzap article. Any chance of an interview with Gary Liddon?
joefish wrote:The Lynx was fine so long as your definition of 'portable' meant sitting in different places in your own bedroom.
Users browsing this forum: No registered users and 1 guest