I just finished reading issue 100 and 101 dropped through the letterbox! Has it really been a month? At any rate, 100 easily met my admittedly sky-high expectations, so I thought some feedback, however late, was in order.
I appreciated all the nice little touches, the loading lines on the front of the bag; the BASIC print out on the back cover; the “birthday card” crammed full of developers best wishes; the type-in game; the developer input in the Retrorevivals, Classic Game, the 100 moments and Tricks of the Trade pieces.
The main features really worked for me too. The Andrew Braybrook interview was a timely coup, and the other spreads – Tetris, Ralph Baer, ZX Spectrum, Grand Theft Auto, Videogames Crash, Rob Hubbard, Sonic – saw each respective writer produce something very special.
I think what impressed me most, though, was the sense that the magazine is constantly evolving and expanding its remit, rather than going stale, or winding down, or contracting in any way.
All of which makes it easy to look forward to the next 100 issues without the slightest hint of wishful thinking.