pratty wrote:
Which then sends the message to developers that safe sequels is where the money is, and what they should focus on.
This has been the case for a number of years now anyway in all honesty. The number of devs really prepared to take the risks with entirely new or innovative IP in the full priced arena is very small indeed and more or less restricted to those with a parent publisher rich enough to take the financial risk every once in a while. A peculiar circumstance in an industry that's always been driven, grown and ultimately been rewarded by creativity and invention.






