Moderators: Darran@Retro Gamer, SirClive, CraigGrannell, FatTrucker
jdanddiet wrote:"Good afternoon. I would like to pick at some bones - can you please direct me to the nearest carcass in my area?"
CIH wrote:Let it go, Jagfest. No one cares.
jdanddiet wrote:"Good afternoon. I would like to pick at some bones - can you please direct me to the nearest carcass in my area?"
dste wrote:Some of the games are very easy to collect for whilst some are not, just like any console.
The likes of Mario Kart and Resident Evil 4 are easily picked up, the likes of Kirby Air Ride and XGRA not so much.
DreamcastRIP wrote:I still recall buying my black GameCube on launch day and being utterly blown away by how incredible the Death Star trench level looked when playing Star Wars Rogue Squadron II: Rogue Leader and chuckling to myself at the thought of PS2 trying to replicate such a thing to the same high standard!
I also purchased Luigi's Mansion and Super Monkey Ball that day too. The former had a real beauty to it and, iirc, was unfairly criticised by many magazine reviews at the time. The latter, of course, was pure gold and served to remind me of what Sega could have been doing with Dreamcast if things had have worked out differently.
killbot wrote:Jagfest_UK wrote:As an arcade system maybe, not as a home console.
The AES was launched in 1990 and I think the last commercial game was released in 2004, so it's not far off. According to the excellent RG article on the history of the machine it was only Chinese piracy that eventually convinced SNK to wind up production - otherwise the machine could still have been commercially viable (within the tiny niche it always occupied) for a good while longer.
killbot wrote:P.N.03 really is a game that the GC community took to its heart, isn't it? I don't think any critics really liked it. It's a bit like Pandora's Tower this gen - review scores in the 60-80% range but I don't know many people who've played it and not fallen in love with its manky charm.
killbot wrote:P.N.03 really is a game that the GC community took to its heart, isn't it? I don't think any critics really liked it. It's a bit like Pandora's Tower this gen - review scores in the 60-80% range but I don't know many people who've played it and not fallen in love with its manky charm.

DreamcastRIP wrote:A whole decade since GameCube launched here. Sheesh, that makes me feel old!
I still recall buying my black GameCube on launch day and being utterly blown away by how incredible the Death Star trench level looked when playing Star Wars Rogue Squadron II: Rogue Leader and chuckling to myself at the thought of PS2 trying to replicate such a thing to the same high standard!
I also purchased Luigi's Mansion and Super Monkey Ball that day too. The former had a real beauty to it and, iirc, was unfairly criticised by many magazine reviews at the time. The latter, of course, was pure gold and served to remind me of what Sega could have been doing with Dreamcast if things had have worked out differently.
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