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Not only that, but there's also the fact that native 60FPS games thrive on precision response - Street Fighter or Call of Duty, for example - simply won't play as well via the cloud, no matter how much infrastructure improves. Multiplayer games could also feature additional latency between players, and won't match the work netcode engineers have done with cutting-edge P2P experiences - like Uncharted 3's multiplayer mode, for example.
DreamcastRIP wrote:US $380 million? Dave 'Earthworm Jim' Perry (and others) just became an extremely wealthy man!
RichL wrote:DreamcastRIP wrote:US $380 million? Dave 'Earthworm Jim' Perry (and others) just became an extremely wealthy man!
To be fair, he already is.
Hitman_HalStep wrote:reading this
http://www.eurogamer.net/articles/digit ... ony-gaikai
and assuming they know what they are talking about,could there be plans for two console options,physical or cloud or even a combination of the two?
this is the part that stands out.Not only that, but there's also the fact that native 60FPS games thrive on precision response - Street Fighter or Call of Duty, for example - simply won't play as well via the cloud, no matter how much infrastructure improves. Multiplayer games could also feature additional latency between players, and won't match the work netcode engineers have done with cutting-edge P2P experiences - like Uncharted 3's multiplayer mode, for example.
i wouldn't know if it's just waffle,anybody with the technical knowledge want to look it over?
IronMaidenRule wrote:hopefully they keep things ticking over for the PC market and dont take it all for the PS3/4 owners.
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