Worms

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Re: Worms

Postby nakamura on Sun Aug 05, 2012 2:15 pm

Jagfest_UK wrote:
noobish hat wrote:Well it came out at a time when 3D gaming was becoming the standard, but it didn't have an analogue stick. So that's quite a big oversight (shared by the psx), to say nothing of the numeric keypad.


Neither the Saturn or PS1 launched with an analogue stick and they came out 2 years after the Jaguar.

When the Jaguar came out it main competitors were the Mega Drive and SNES.


Not quite. PS1 hit retail in December 1994 and Saturn November so that is around a year if the Jag date of Nov 93 is correct. :)

Looking back though, it is odd that none of them launched with analogue, certainly the PS1 which was designed with 3D in mind.
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Re: Worms

Postby AmigaJay on Sun Aug 05, 2012 2:59 pm

Yeah best version of Worms has to be directors cut on the Amiga 1200 - a great parting gift from Team 17 in 1997 :)
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Re: Worms

Postby Antiriad2097 on Sun Aug 05, 2012 3:24 pm

nakamura wrote:Looking back though, it is odd that none of them launched with analogue, certainly the PS1 which was designed with 3D in mind.

Its not that odd. At the time even commercial 3D solutions were all over the place experimenting with different methods for navigating 3D space. All sorts of lift twisty sticks and mice were on the go. Games mostly used digital controls, so pads were digital. Analogue thumbsticks just weren't a consideration. With hindsight it seems obvious but at the time it was far from it. Analogue sticks were the domain of flight sims and their ilk, not fast paced arcade action games.
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Re: Worms

Postby nakamura on Sun Aug 05, 2012 6:25 pm

Perhaps. But with the launch of Ridge Racer and the Negcon it is clear they had analogue control in mind. Like you said easy to look back with hindsight.
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Re: Worms

Postby noobish hat on Sun Aug 05, 2012 6:49 pm

Aaaaanyway. Lack of shoulder buttons on the standard Jag controller is probably more of a problem, after all I didn't have too much trouble controlling games with the psx or Saturn d-pads. Even the Megadrive was pushing it back in '88, with only three buttons, one start, and no shoulders, and that was before the SNES showed how indespensible they were for 16 bit games. To not include them when you're bumping things up to (technically) 64-bit and predominantly 3D games was a baffling move by Atari.

But whatever. I'm sure it didn't affect Worms :)
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Re: Worms

Postby The Laird on Sun Aug 05, 2012 6:57 pm

noobish hat wrote:Aaaaanyway. Lack of shoulder buttons on the standard Jag controller is probably more of a problem, after all I didn't have too much trouble controlling games with the psx or Saturn d-pads. Even the Megadrive was pushing it back in '88, with only three buttons, one start, and no shoulders, and that was before the SNES showed how indespensible they were for 16 bit games. To not include them when you're bumping things up to (technically) 64-bit and predominantly 3D games was a baffling move by Atari.

But whatever. I'm sure it didn't affect Worms :)


Except the Jag was a 2D powerhouse that could also do 3D, it was the PS1 that brought in the 3D generation, the Saturn was designed with 2D in mind too and upgraded to do 3D once they found out about the PlayStation.

The second revision of the controller has the shoulder buttons and because of the way it was designed they work with older games too, you can strafe on AVP using the shoulder buttons on the Pro. That said I can think of very few games where I use them and same goes for the Saturn too actually I really don't think they are that essential but maybe its just the type of games I play.
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Re: Worms

Postby Hitman_HalStep on Fri Aug 10, 2012 8:37 pm

small bump to say worms united is $2.99 on GOG this weekend.that's all,just saying.
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Re: Worms

Postby crusto on Fri Aug 10, 2012 11:02 pm

Surely Sega had 3d in mind when they designed the Saturn. After all, they were at the forefront of all the 3d stuff in the arcades at the time with the likes of VF, Sega Rally etc. Why on earth would you design a console not to be so effective at replicating them?
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Re: Worms

Postby The Laird on Fri Aug 10, 2012 11:53 pm

crusto wrote:Surely Sega had 3d in mind when they designed the Saturn. After all, they were at the forefront of all the 3d stuff in the arcades at the time with the likes of VF, Sega Rally etc. Why on earth would you design a console not to be so effective at replicating them?


Its stated in many interviews that they didn't and the extra processor was added later on to shove 3D into the machine. This also explains the strange way the Saturn does 3D with it's unconventional quads.
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Re: Worms

Postby noobish hat on Sat Aug 11, 2012 1:03 am

Jagfest_UK wrote:
noobish hat wrote:Aaaaanyway. Lack of shoulder buttons on the standard Jag controller is probably more of a problem, after all I didn't have too much trouble controlling games with the psx or Saturn d-pads. Even the Megadrive was pushing it back in '88, with only three buttons, one start, and no shoulders, and that was before the SNES showed how indespensible they were for 16 bit games. To not include them when you're bumping things up to (technically) 64-bit and predominantly 3D games was a baffling move by Atari.

But whatever. I'm sure it didn't affect Worms :)


Except the Jag was a 2D powerhouse that could also do 3D, it was the PS1 that brought in the 3D generation, the Saturn was designed with 2D in mind too and upgraded to do 3D once they found out about the PlayStation.

The second revision of the controller has the shoulder buttons and because of the way it was designed they work with older games too, you can strafe on AVP using the shoulder buttons on the Pro. That said I can think of very few games where I use them and same goes for the Saturn too actually I really don't think they are that essential but maybe its just the type of games I play.


Well the 3D angle was just one aspect. I was more trying to say that with games becoming more advanced and complicated in general, it's a strange decision to have a controller that is limited in these ways.
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Re: Worms

Postby crusto on Sat Aug 11, 2012 7:05 am

Jagfest_UK wrote:
crusto wrote:Surely Sega had 3d in mind when they designed the Saturn. After all, they were at the forefront of all the 3d stuff in the arcades at the time with the likes of VF, Sega Rally etc. Why on earth would you design a console not to be so effective at replicating them?


Its stated in many interviews that they didn't and the extra processor was added later on to shove 3D into the machine. This also explains the strange way the Saturn does 3D with it's unconventional quads.

More than just a bit of an own goal by Sega then, really quite stupid in fact.
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Re: Worms

Postby TwoHeadedBoy on Sat Aug 11, 2012 9:22 am

Hitman_HalStep wrote:small bump to say worms united is $2.99 on GOG this weekend.that's all,just saying.

Cheers for that :D
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