TMR wrote:Nemesis wrote:I hear what you're saying but given the choice I would've rather had a playable flick screen Green Beret in comparison to the juddering push scrolling effort that us CPC owners were left with.
i'm not going to disagree with that either, but the point raised was how good Gryzor is as a conversion and, as a conversion of a scrolling run and gun game, it's rather lacking in one of those elements. Regardless of how good a game we feel it to be, there will have been people paying their pennies and being disappointed when it finished loading. Fingers crossed most of them still sat down and played it properly to find out how good it actually is.Nemesis wrote:Similar to the Spectrum vs CPC versions of Cauldron where you are flying around the landscape on your broomstick. The speccy uses the horrible push scrolling effect where the CPC adopts the flick screen method & plays all the better for it. Of course, you could've just had the C64 version which had smooth scrolling from the off.
It works in every direction, Action Biker is isometric 3D scrolling on the C64 and Atari 8-bit but 2D on the Spectrum, Amaurote is isometric 3D on everything apart from the top down view C64 version and in most of those cases the one doing things differently is considered inferior. Amaurote is pretty naff on the C64 but as designer Ste Pickford points out, "so most of our efforts and energy were directed at the technical aspects of the Spectrum version, there wasn't that much of a game concept to hang the C64 version around" so as far as he's concerned they're all naff and the C64 one is just naff in 2D. =-)
Swings & roundabouts of the 8-bit era eh. If I was a rich kid back then, I would've owned all three formats & been like a pig in censored.



