DoDonPachi (All Variations) (360)

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Re: DoDonPachi (All Variations) (360)

Postby weakboson on Thu Feb 09, 2012 6:55 pm

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417,914,771,278

Was easier to get than I expected. Harldy got anything from stage 4, though, lots of mistakes.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Thu Feb 09, 2012 8:22 pm

What the hell, boson. Just...what the hell?! :shock: Will definitely set myself a target of at least 100 billion, my score's just an embarassment at this point! :lol:

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Re: DoDonPachi (All Variations) (360)

Postby Misery on Thu Feb 09, 2012 11:19 pm

ooh, nice work.

This be getting interesting! I cant get competition like this anywhere else. All my friends around here care about is bloody FPS titles. More reason why I hate the genre.

As it is I can double my score in stage 1 at this point (to about 170 bil if I do it right and dont launch the controller through the wall in the process).

And did I mention the part where the damn route thing was one of the worst ideas they've ever had? I swear, whoever came up with that should be banished. To Jupiter. On the plus side I think I know what ALL of the damn requirements to enter it are.

But I'll wait on a real go at it for a few days. Accursed therapy left me in a good deal of pain this time around, so I've got a real short fuse at the moment. No shmups for a few days at least, lol, lest I destroy the console. Just learning the new stage 1 trick nearly obliterated the controller as it was. Stage 2 nearly finished it off then, lol. Though the stage 2 trick wont be as ARGH to learn since I dont gotta do the bloody route thing at the beginning of THAT stage.


It strikes me that this mode's scoring is really..... well..... unbalanced and disjointed.

I hadnt thought that nearly 200 bil was possible in stage 1, but it is, and once again, ALL of it is in the 8 or so seconds after the stupid midboss. It's not even that hard to do, actually.... it's a very slight change from the strategy I was using before. You wouldnt think "very slight change" would involve such a monstrous increase.... and in any other mode, it wouldnt.

Still, definitely a darn good mode even with that strangeness there.


Now I'm gonna go yell at pinball instead.
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Fri Feb 10, 2012 6:46 am

Just had a look out of curiosity and 11 Trillion is the world record on Arrange A :shock:
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Fri Feb 10, 2012 6:56 am

AmidstStorm wrote:Just had a look out of curiosity and 11 Trillion is the world record on Arrange A :shock:



Yeah, some of those scores are VERY high.

The really high level pros are really something, arent they?

Is why I love watching shmup replays. Not only can they be bloody AMAZING sometimes, but you can learn new tricks from them. Is how I found the 80-bil trick in level one, as well as the new 170-bil trick for that stage. Replays are useful!

To me though nothing's going to ever beat watching someone take down Larsa in Futari.


....as shmups go though, gonna likely be distracted from this one for a little bit due to Darius Burst having released on iOS and being ABSOLUTELY SPECTACULAR. Outdoes most of Cave's games, and I dont say that very often.

Therefore, I must obsess over it for a time.
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Fri Feb 10, 2012 7:29 am

I really want to play Darius Burst!

Wish you'd get involved in the league Misery. At least submit a top 10 score. You don't have to play it continuosly. I just think with the skills ive seen you could hit some scary scores. Play the game with no sound. it helps.. alot.
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Fri Feb 10, 2012 7:49 am

AmidstStorm wrote:I really want to play Darius Burst!

Wish you'd get involved in the league Misery. At least submit a top 10 score. You don't have to play it continuosly. I just think with the skills ive seen you could hit some scary scores. Play the game with no sound. it helps.. alot.



Ehhh. Beh, fine, why not. I suppose I'll give it another go. Not tonight though, my arm is a bit flared up.... the one unpleasant side effect for me, of too much iPad use.

Darius is worth it though.

You have a PSP, right? I've seen some of your shmup blog.... you seem like you have just about EVERYTHING as these consoles go, lol.... quite a collection there. If there's a PSP in there, you could just order that version of the game at some point. It's totally worth it, I think.

So far I have absolutely zero complaints about this game. ....and that's something I usually CANT say about Cave's shmups, for as good as they are there's usually SOMETHING in them that irks me. This one though... no, cant think of anything. It even has a GOOD scoring system, something not NEARLY enough "traditional" shmups have.

Cant recommend it enough, really. Biggest surprise for me since Eschatos.
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Fri Feb 10, 2012 9:01 am

Misery wrote:
AmidstStorm wrote:I really want to play Darius Burst!

Wish you'd get involved in the league Misery. At least submit a top 10 score. You don't have to play it continuosly. I just think with the skills ive seen you could hit some scary scores. Play the game with no sound. it helps.. alot.



Ehhh. Beh, fine, why not. I suppose I'll give it another go. Not tonight though, my arm is a bit flared up.... the one unpleasant side effect for me, of too much iPad use.

Darius is worth it though.

You have a PSP, right? I've seen some of your shmup blog.... you seem like you have just about EVERYTHING as these consoles go, lol.... quite a collection there. If there's a PSP in there, you could just order that version of the game at some point. It's totally worth it, I think.

So far I have absolutely zero complaints about this game. ....and that's something I usually CANT say about Cave's shmups, for as good as they are there's usually SOMETHING in them that irks me. This one though... no, cant think of anything. It even has a GOOD scoring system, something not NEARLY enough "traditional" shmups have.

Cant recommend it enough, really. Biggest surprise for me since Eschatos.
Yeah Eschatos is awesome. I have a PSP yeah, but the UMD drive is broken so I hacked it and couldn't get the iso of DB to run.. shame. I will get it running someday, cant say i tried troubleshooting the issue.. In regards to consoles, i've got a fair few left.. err. nes (pal and us toploader), snes (pal, us & jap), gamecube, wii (softmodded), gameboy, gbc, gba etc. ds.. master system 2, mega drive (modded), jap saturn, dreamcast, pc engine, tg16, pce super cd rom 2, neo geo AES (with mvs converter), ps2 (NTSC mod chipped), 3DO, ps3, xbox 360 elite, jap 360 (jasper model), wonderswan and psp. There might be something ive missed, but ive got alot of doubles and variants, and sold quite alot, but alot of it boxed away now. Don't buy anything other than shmups now though unless it's modern releases but the last was Skyrim. I was going for a full collection of shmups on every system but I stepped back from that for about 6 months and didnt buy anything until recently. Anyhow.. i've kinda derailed this thread.. back to DDP.
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Re: DoDonPachi (All Variations) (360)

Postby weakboson on Fri Feb 10, 2012 3:24 pm

I'd love to play Darius Burst, I've heard lots of good stuff about it. I will just have to hold out for port for a system I have, though. And I keep meaning to get Eschatos too. If nothing else Judgment Silversword looks cool.

Back to DDP, though, and Arrange A's scoring system. Missing a single bee will completely ruin your run, but I think overall it's pretty lenient. I gave 1.5 a quick whirl and within minutes it had all gone wrong. I didn't get enough hits while hypering, I destroyed enemies I could have scored on and then I broke my chain. Makes gliding around grabbing bees in Arrange A seem laid back.
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Fri Feb 10, 2012 10:30 pm

weakboson wrote:I'd love to play Darius Burst, I've heard lots of good stuff about it. I will just have to hold out for port for a system I have, though. And I keep meaning to get Eschatos too. If nothing else Judgment Silversword looks cool.

Back to DDP, though, and Arrange A's scoring system. Missing a single bee will completely ruin your run, but I think overall it's pretty lenient. I gave 1.5 a quick whirl and within minutes it had all gone wrong. I didn't get enough hits while hypering, I destroyed enemies I could have scored on and then I broke my chain. Makes gliding around grabbing bees in Arrange A seem laid back.



Eschatos is SO worth a buy. Near perfection, as shmups go. And then comes with those 2 other games as well, both of which are also good.


As for DDP 1.5.... well, it could be alot worse. It COULD be Daioujou. Where your entire stage score can be ruined because you were one pixel too far to the left at a critical point, and the "critical points" happen roughly every 2 seconds.

Bloody AWFUL scoring system, is DOJ's pure chaining. Really dislike that game.
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Re: DoDonPachi (All Variations) (360)

Postby weakboson on Fri Feb 10, 2012 10:56 pm

Chaining even the first stage in DOJ seems like a huge challenge. Fortunately it's fun to play just for survival. Really though DFK is all about the chaining as well, the fact that you hyper at the beginning a bit doesn't change that. It did a good job at making DOJ's system more accessible but at its heart is the same thing you find distasteful. To be honest I would have agreed with you until I properly started playing DFK for score. Now I'm still a bit annoyed but find myself strangely drawn to it. And you have to respect players like this.
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Fri Feb 10, 2012 11:41 pm

weakboson wrote:Chaining even the first stage in DOJ seems like a huge challenge. Fortunately it's fun to play just for survival. Really though DFK is all about the chaining as well, the fact that you hyper at the beginning a bit doesn't change that. It did a good job at making DOJ's system more accessible but at its heart is the same thing you find distasteful. To be honest I would have agreed with you until I properly started playing DFK for score. Now I'm still a bit annoyed but find myself strangely drawn to it. And you have to respect players like this.



DFK 1.5 is at least a bit less strict. ....quite alot less strict, actually. Which is one of my core issues with DOJ (and is also part of why I hate ESPGaluda 2 so much). Heck, in DFK the chain will slowly fall, most of the time, instead of INSTANTLY DROPPING COMPLETELY if you let the chain meter fall. And even that meter is.... just so much easier to deal with. I find it's not so much about not dropping the chain in DFK, it's more about figuring out where/how to get more hits. It seems pretty easy to just keep the chain GOING.... unlike DOJ where that's THE ENTIRE GAME.

Though yeah, I'm not too fond of chaining in general; in all honesty, I usually dont even watch replays for the shmups that are pure chaining. They're just boring.

I've only played 1.5 a few times, not a mode I'll really jump into anytime soon. And the survival difficulty is WAY too low. I shouldnt be able to beat one of these in a single try.
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Re: DoDonPachi (All Variations) (360)

Postby weakboson on Sat Feb 11, 2012 12:10 am

Misery wrote:Heck, in DFK the chain will slowly fall, most of the time, instead of INSTANTLY DROPPING COMPLETELY if you let the chain meter fall.
That's not really true since you only score when your hyper meter is full but unused, during which time breaking the chain will reset it zero instantly. The exception to this is in boss fights but most of the time unless you're hypering you'll be chaining with a full hyper meter. I guess that's probably just another thing you don't like about it but it does make trying to hold your chain that bit more intense. Of course it is much easier to stop it from dropping in the first place, like you said.
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Mon Mar 19, 2012 10:23 am

DFK NOVICE
AmidstStorm - 3,939,527,888 - Area 5 Boss

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just one quick credit to take my mind off Arrow Flash.

Edit: just realised I've already beat that score anyhow. doh
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Fri Jan 18, 2013 7:46 am

A return for a few credits in a very long time saw me improve on some personal bests.

DDP Resurrection Novice mode:

AmidstStorm - AMS - 8,586,781,318 - ALL - Type A/Bomb Style

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DDP Resurrection 360 mode:

AmidstStorm - AMS - 202,477,315 - Stage 4 - Type C/Bomb Style


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