ShadowMan wrote:I wonder how well these Shmups do on the 360 sales wise? It seems odd that all the Japanese Dev's have picked the 360 to release the games on (since its the least popular console in Japan) but they must be doing reletively well since all the new releases keep going to the 360 as opposed to the Wii or PS3.
Otomedius sold well, as did Wartech (so well it got a budget re-release in Japan). But games like Raiden Fighters and Shikigami 3 sold a few thousand copies, it's still a niche market even in Japan.
What was reassuring is that Dodonpachi sold about 9,000 copies in the first 4 days of release which is respectable numbers for a 360 shmup.
There are numerous factors why Jap developers are releasing shooters on the 360 rather than the PS3:
Most of the small companies developing shooters in Japan both for the arcade and console market have really narrow profit margins, so saving money on development/release is critical for survival of the company and development of a game. Even a well respected and highly regarded company such as Treasure has to think seriously about every homegrown release before work begins - simply games have to make a financial return (this explains why Treasure's 360 shooter project is on hold). You can also use the DC as an example of this, because the DC was cheap to develop for a lot of shooters made their way to that console way past the consoles percieved commercial life.
For a small company PC based architecture of the 360 makes it easier to programme and develop for (thus reducing costs in time taken).
Also the specialised programming needed for a PS3 release prices a lot of small companies out of developing for the console at the moment.
The 360 is also selling quite well in Japan at the moment so it's an even better way to get your product out there.
It really is a great time for 360 shooters, it's going to be interesting to see how Deathsmiles sells as this is tipped to sell very well and there's a lot of fan hype behind it.