by Cymon on Sun May 03, 2009 11:55 pm
Registered because of this thread.
This was the first game that I felt more inclined to watch than to play. The subtleties of the animation really brought life to the action on the screen. The effect of the animation was so that you almost didn't mind the Inherent unfairness to the game. For instance, the oft discussed apple on the first level was impossible to dodge if you didn't know it was coming, so the first time you played the game it got you. However, after Mickey is flattened to a paper and slowly drifts to the ground you're almost grateful you didn't dodge it because you would have missed that.
Unfortunately the visual presentation seems to run out of tricks pretty quickly and the game begins to grind. Animation seems to have been favored over control so things like timing jumps have to be relearned for this game. As a youth when I first played this game that was a deal breaker. My buddy (who's game it was) and I just died too many times to enjoy the game any more so we quit. I've since returned to it hoping that the game held an ace up it's sleeve, some other impressive achievement later in the game that would make the grind worth it. With my much more experience hands (and save states) I found worked my way past the grind. Progressing steadily through the levels I kept looking for something, anything, that would make the game new again. I was looking right up through the ending credits.
So my initial impression was confirmed. It gives up everything it has in the first few levels and you're left with nothing but grind until the end. I imagine the game sold itself well in the stores, but didn't offer you anything when you got home. (Too. Many. Jokes.) Fortunately it was not my game but my best friend's at the time. Had it been mine I might have felt ripped off. Either that or I would have wasted far too much time to beat it out of spite and became embittered video games and marketing in general 9 years earlier.