Moderators: Darran@Retro Gamer, SirClive, CraigGrannell, FatTrucker

C=Style wrote:By the way there are a gazillion guns in this game, some of them are brilliant, they're not all clones, shitloads of genuinely different guns. The way you level up and collect items from the wasteland really reminds me of PSO, it's shares the exact kind of addictiveness as that game.
Vir_Lucis wrote:We found Sledge to be relatively easy - in fact, getting the Mine Key itself was harder. Just wait until you get to Skagzilla! Finishing that was a proper sense of achievement


C=Style wrote:Trust me, it was really hard when I went up against him, I beat him with about 7 health points left. It was very satisfying.

C=Style wrote:So when you co-op, it's much easier?
Crunchy wrote:C=Style wrote:So when you co-op, it's much easier?
Co-op is harder.

C=Style wrote:Crunchy wrote:C=Style wrote:So when you co-op, it's much easier?
Co-op is harder.
So it does ramp up the difficulty then, thats good. But I don't see how it would be harder. For instance you will have multiple firing angles with 4 players which makes it a lot easier to take down a single enemy like Sledge if you surround him.
Anyway, I do agree, one of the best games this year no doubt!
Vir_Lucis wrote:Crunchy wrote:Sledge would only go down easy if it was a game started by a low level player and at least one of the other players was of a much higher rank.
Vir_Lucis wrote:Crunchy wrote:Sledge would only go down easy if it was a game started by a low level player and at least one of the other players was of a much higher rank.
Agree with everything else you just said, except this part. Played two-player co-op, both level 20 (played through the whole game from the beginning together) - one solider, one hunter - and we found him to be pretty easy. Maybe we just had the right weapons equipped...but we didn't have to respawn even once.
Having said that, the difficulty does ramp up in points quite considerably - but thankfully the respawn system is lenient enough to allow you to get through even the hard parts with enough persistence! Two-player co-op, to me, is at the perfect level of fun and challenge. Absolutely spot on.
I think the biggest advantage you get from co-op is that you can swap aggro between one another, and also you can stack the class modifiers nicely (we had health regen and ammo regen when fighting against Skagzilla - and needed both!!).
Return to It's all about the games
Users browsing this forum: Exabot [Bot], Google [Bot] and 9 guests