DoDonPachi (All Variations) (360)

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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Sun Feb 05, 2012 8:26 am

Sel Feena wrote:Image

Best attempt on DDPR Novice Mode. Trying to get all the bees as they flash is a pain, in Arrange A just hover over the mark and that's it.

25,458,269,127
Im going to try and clear the novice mode soon. Got to the boss a few times on black label and once on 1.5. Such a good mode. I know it's not strictly how the games supposed to be played, but I think this is one of the better novice modes I've played so far out of the 360 releases. I tend to play most games default settings but I always give some time to cave's novice modes because mushihimesama futari was my first bullet hell shmup and I remember feeling like a king clearing ultra on novice mode. Yes it may be dumbed down and easy but the bullet patterns are stunning. I wish i could devote the time someday to achieve the real thing.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Sun Feb 05, 2012 10:04 am

Novice Mode is great for getting a feel for the game, before trying the real thing. Pretty far off clearing Arcade Mode, so it's nice for a run through it now and then.
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Re: DoDonPachi (All Variations) (360)

Postby AmidstStorm on Sun Feb 05, 2012 10:53 am

Sel Feena wrote:Novice Mode is great for getting a feel for the game, before trying the real thing. Pretty far off clearing Arcade Mode, so it's nice for a run through it now and then.
gonna see how the hangover/sleep deprevation fairs today into tonight an gets scores done for this, ketsui and hopefully a new ranking position on sexy parodius, though any new PB is my priority overall
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Tue Feb 07, 2012 11:30 pm

Well there's definitely SOMETHING wrong with the scoring in Arrange A.

Stage 1 I can get about 80,000,000,000 points... this is with a hit count averaging around 25,000.

Stage 2, hit count not quite as high.... maybe more around 12,000.... so not expecting such points there.

Stage THREE though.... I'll hit OVER 25,000 before the very first section of the stage is done. At the midboss I can bring this up to about 55,000, and hold that going into the rest of the stage.

.....stage three is not worth 80 billion. It is worth about TWENTY billion. No matter how many times I run through these, I cannot figure out WHY.

I'm not missing any bees, either. And all three stages are in the alternate route (is why the midboss is worth a kersquillion hits by itself).


On the plus side, stage 3 is always very fun.


Still though, I love the part where THERE ARE NO GUIDES ANYWHERE FOR THIS MODE. I'd love to know what's screwing with the score exactly, but there's just no way of finding out.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Wed Feb 08, 2012 4:10 am

Misery wrote:Well there's definitely SOMETHING wrong with the scoring in Arrange A.

Stage 1 I can get about 80,000,000,000 points... this is with a hit count averaging around 25,000.


Wish I had that problem! :lol:

I know what you mean though; try as I might, I can never score big (well, my idea of big ;) ) on the second stage, and that's with hoovering up the bees when they're white. I've taken to toggling between Boost and Normal during Hypers, so maybe I just need to quit using Boost full stop..? *shrug*
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 4:20 am

Sel Feena wrote:
Misery wrote:Well there's definitely SOMETHING wrong with the scoring in Arrange A.

Stage 1 I can get about 80,000,000,000 points... this is with a hit count averaging around 25,000.


Wish I had that problem! :lol:

I know what you mean though; try as I might, I can never score big (well, my idea of big ;) ) on the second stage, and that's with hoovering up the bees when they're white. I've taken to toggling between Boost and Normal during Hypers, so maybe I just need to quit using Boost full stop..? *shrug*



as the hypers go, you should almost never be using boost. Boost is used in quick, small bursts to clear the bullets from around you. When NOT in hyper, it's a matter of preference and situation as to which you use, neither has any special effects.

Normal hyper, with basic shot (not laser) is what actually increases your hit count. As your shot hits enemy bullets, it wont cancel them, but you'll see a little green box and some very tiny numbers pop up around each bullet; shows that it's been "counted" and is added to your hit count. The more Hyper icons you had grabbed before activating them... up to 5... the more of a multiplier you get for each bullet. The 25,000 in stage one doesnt mean it was ACTUALLY 25,000 bullets, it's a multiplied value due to having 5 Hypers before entering that mode. The bees then multiply THEIR value by your hit count when you pick them up, which is then multiplied by the number of bees you've collected in the stage. I'm also finding that it's best to actually be on top of the spot for each bee before you make it appear, this seems to make their value ALWAYS be 30,000 instead of 300.


I might see if I cant get up a video of stage 1 scoring, just to show some of what I mean. Stage 1's scoring tricks actually arent very hard at all, with just a bit of practice.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Wed Feb 08, 2012 4:29 am

Wasn't aware the number of Hyper Items in stock acts as a multiplier. So it's best to save up, though when I trigger the extra route I have 2 in stock I use up straight away to leech points off the mid-boss that appears. Will try saving up after that for the actual boss

As far as Boost Hyper goes, I try to use it in short spurts, but the two craft right at the end of Stage 2 pretty much always pressure me into using it. Bah, practice, practice!
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 5:47 am

One way or another I'll have a video up a bit later.

Got the stage 1 technique done PERFECTLY for this video. 86 billion.

Stage 2 and three mostly went fine, most of my techniques for 3, particularly the crazy midboss bit, went well, though I had a pair of rather stupid deaths in there.

Stage 4 I hadnt spent time practicing on yet, but I think I came up with a workable approach.

.....and then the stage 4 boss happened, I ran into something, and my patience completely broke. Pretty sure I rammed the boss twice immediately afterwards. Stage 5 started and I promptly smacked into the first of the laser turrets. Things always get stupid really fast once I get overly irritated.

Might make for a humorous part of the video though.

Mostly though, it's to show the stage 1 bit.


.....also, in watching the replay, almost all of that 80 billion is in the 8 or so seconds right after the midboss. This perplexes me.

I also noticed there's ANOTHER multiplier that comes from who knows where. Normally the way it goes is HitCount x BeeValue x BeeCount. Well, in multiple places for no apparant reason it was all that.... then multiplied by 2. I cannot figure out WHERE that last multiplier comes from. I'd thought it was from having max bombs, but... no, it doesnt seem to matter, for that. No idea whatsoever where this comes from.
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 9:42 am

I FIGURED IT OUT.

FINALLY.

Most of the 80 billion in that first stage.... the biggest chunk of it comes from the VERY LAST BEE.

That bee is number 10, and I hadnt missed any of the others before it... so it's worth twice as much, and is a HUGE boost to score. THAT is what the multiplier was. As such, I was able to get a *really* huge blob of points from stage 3's final bee due to a rather silly hit count.

And getting on top of the bee spots BEFORE revealing them, and shooting them when you are on top of them, definitely the best way to grab them. They're always worth their max value that way, and you dont have to worry about the whole flashing thing so much. The trick is not to miss any. There's one really, really nasty one in stage three, the second bee that appears during the fight with the deranged midboss. I hadnt even NOTICED it in my previous few runs due to it being totally covered by lasers and bullets.

As it is I've just popped the third boss, and have broken 230 billion. I also DID NOT DIE STUPIDLY THIS TIME. It is a miracle, I did not ram anything! Yet.

Either way, I've blown the hell outta my previous score.

I'll put up a video of THIS run after I've fully finished it.


Edit: WHAT. The bloody fourth level changed! I just spent a pile of time practicing it, and HOLYCRAP suddenly that horrible THING I have so much trouble with shows up, that flying laser nightmare that pastes itself to the bottom of the screen! .....it wasnt supposed to DO THAT. Normally I dont GET the alternate route for stage 4! .....bloody hell.

....well, now I know where to use the hyper in stage 4 next time. On that horrible monstrosity. Even the final boss doesnt WRECK me like that thing can. 2 lives down the drain real fast...
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 11:28 am

There we go, got the video of this run up.

http://youtu.be/XOTTOv2JV34

Official score for the rankings here: 241,134,449,385


The main thing I wanted to show to those playing this is the scoring tricks for stage 1, since it's the easiest to learn (sort of) and also worth a ton of points. 80 billion if done right! Note that actually getting FIVE hypers for the midboss is not easy. It took me awhile to learn to do that reliably, I had for awhile only been getting four for the midboss. And yes, you have to paste yourself to the very top of the screen like that.

Mostly this is a good run, until I reach the fourth midboss, at which point everything just sorta goes downhill. I *really* didnt expect that jerk to show up.

And for about the billiontieth time, I go into stage 5 and die really stupidly within about 3 seconds (sigh). Probably help if I'd STOP RAMMING BOSSES. Argh. Pretty sure I smacked into the fourth boss once during this replay.

Anyway, maybe some of that'll help others for scoring. Also helps for learning just where the blasted bees are and how to approach them.
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Re: DoDonPachi (All Variations) (360)

Postby weakboson on Wed Feb 08, 2012 12:03 pm

Nice. I hadn't thought to hyper at the beginning of stage 1 to charge more hypers. But I think you could get more hits from the midboss, and generally, if you enter boost mode but don't fire, then switch to normal and milk the shots. I'll fire this up tomorrow unless something else distracts me.
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 12:34 pm

weakboson wrote:Nice. I hadn't thought to hyper at the beginning of stage 1 to charge more hypers. But I think you could get more hits from the midboss, and generally, if you enter boost mode but don't fire, then switch to normal and milk the shots. I'll fire this up tomorrow unless something else distracts me.



Actually the reason why I pop the boss at the time that I do is so I dont miss the stupid bees. The background is hard to see among all of the crap that the boss is firing and my own shots, and that includes the stupid bee indicators, which are faint to start with.

So I just pop it there so I DEFINITELY dont miss the 2 bees there and thus dont further my already exaggerated case of restart-itis :P

I'll try it the other way eventually but for now need to practice on stage 4, not stage 1. Since I got like, hardly any points at all during that last attempt at 4.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Wed Feb 08, 2012 9:55 pm

~80 billion for Stage 1?
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1) Watch Misery's playthrough
2) Hammer Practice Mode
3) ???
4) PROFIT

Will try to raise my game this weekend along with Sexy Parodius :D
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Re: DoDonPachi (All Variations) (360)

Postby Misery on Wed Feb 08, 2012 11:05 pm

Sel Feena wrote:~80 billion for Stage 1?
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1) Watch Misery's playthrough
2) Hammer Practice Mode
3) ???
4) PROFIT

Will try to raise my game this weekend along with Sexy Parodius :D



Here's a hint, when trying to get the bloody stage 1 trick to work, DONT throw your controller at the cieling fan.

As I have discovered, this does not produce more points.

And hint 2: Dont ram the first boss. This ALSO does not produce points.

One of these days I'll stop ramming the bloody bosses. Today is not that day. But at least I'm doing stupid stage 1 correct 90% of the time now instead of like 20%.
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Re: DoDonPachi (All Variations) (360)

Postby Sel Feena on Wed Feb 08, 2012 11:39 pm

Ranking updated. Also, great vid, thanks for sharing Misery. :)
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