The big power up bell lets you collect up all the power up caps though so is probably the only way of surving after an untimely death. Dying before a boss or during is pretty much end of credit imo. So frustrating.Fightersmegamix wrote:I just had my third session on the game and went backwards I can get through to the medusa boss without losing a life no problem but because of the rank system the boss is suddenly way harder. If I die then stage 4 is a nightmare to get going on without weapons. Can't decide weather to keep going to get better or try and work out where the best place to die is. Thinking a suicide halfway through 3 gives me chance to collect weapons and beat the boss.
The game is fun but when and where you die makes too much difference. The game loves to give you the 'big' power up too, which then stops you picking up anything else Agree with Amidstorm about the first level, god it's a chore.
The game does have that 'one more go' feeling, maybe thats the league though
The league dragged me back in to playing this. I pretty much gave up not caring at 315k. Without the league I would've just put it on the shelf with the other 200 shmups or so and gone back to playing Cave without a second thought. I'm now starting to appreciate the depth of Konami's game design, if a little infuriating at time's.
Edit: Also you get an extend at 300k, so i suppose suiciding mid, though i'd say start of s3 would be better then it won't matter too much. For the long haul though if you're going for completion, 1CC, Special Stages etc. then as weakboson has covered previously, all lives remaining at the end of the game give you bonus points. It just depends on what you're trying to achieve I guess. This game is alot harder than it first appears. Bastard thing.