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Mootown wrote:It wasn't games I loved that scarred me for life, it was the AMSTRAD CPC 464.

Antiriad2097 wrote:There wasn't much room for snobbery in the ST demo scene. Not once the Amiga arrived
joefish wrote:True - there were so many ST demos that openly admitted to trying to emulate Amiga demos. In that respect, many of them were far more inventive technically; hacks to perform hardware scrolling and overscan; one even claimed to be using the keyboard chip as a co-processor (did it really?)
RichL wrote:I wish I was more clever and could have done all this myself
It used to fascinate me. Well I guess it still does.
Mootown wrote:It wasn't games I loved that scarred me for life, it was the AMSTRAD CPC 464.
Antiriad2097 wrote:I don't think you need to be clever. Most of it is very simple. That's the trick, working out how those simple instructions do complex things.
NorthWay wrote:I can't see demos fitting in with the magazine as Darran has defined it. What I _can_ see however is a "this was what these people did before they did game X": A look at game developers with a background from the demo scene. List their demos and games. Show some pictures from both. Do a "rise to fame" story. Talk a bit about art exhibitions showing demos.
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