I think above all else, you had to be a SEGA lover to enjoy this game, and being an avid dreamcast follower at the time, and still a dreamcast lover, I know where my love lays for Shenmue
SomeScrub wrote:I think above all else, you had to be a SEGA lover to enjoy this game, and being an avid dreamcast follower at the time, and still a dreamcast lover, I know where my love lays for Shenmue
That's bullshit, I love sega After burner and shinobi are two of my favorite series ever, so is a bunch of their arcade stuff. I could play sega light gun games all day every day. But being able to collect an oppa oppa doesn't make the game more fun, just self indulgent. Shenmue has a lot of great ideas for the time it was made in, but it's very much one step forward two steps back.
They put a reasonably deep fighting system in a game with no fighting, wtf why? It's a game with a compelling and seemingly urgent opening that it then just lets trickle down it's leg as you proceed to spend the next months of your life doing a lot of dicking around. Collecting dumb knick knacks, shopping at grocery stores, taking care of a cat, trying to find sailors, really important things were talking about here.
And no you don't HAVE to do it, but wtf else would you do? Fight? Not, in shenmue, you can talk to bros and you can shop, and drive a fork lift. How exciting and involving that is. Looking back on it the Yakuza games are totally just shenmue but an actual game. We were all blown away by how detailed the game was in 2000, it's 2012 and the game just hasn't aged well. Being able to censored around with stuff is cool, and it's a unique curiosity but it's hardly a classic. After burner 2 is a classic, shenmue is a strange pet project that sega let get out of hand. Also yeah different strokes for different folks etc.
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