by SonicTheHedgehog on Wed Apr 18, 2012 3:44 pm
The original Tomb Raider as far as perfect level design and memorable levels go. As for beauty of the landscape i will go for Ocarina Of Time & Skies Of Arcadia as both had great locations and really felt alive.
The square is a great shape, and one that is criminally underused in modern game design. In the push to ever more granular, chaotic environments, games have lost sight of the simple pleasures of right angles and straight lines.