I was playing Karnov....

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I was playing Karnov....

Postby Darkbynight on Sat May 05, 2012 6:50 pm

Well, I was playing Karnov for the NES and I just figured I'd ask.
Is it usual for the old school games to not have any apparent story?
I must admit I don't remember many particular details from the games of my child hood, heck I thought I remembered there being a back story in sonic 2 when there was none. I guess my friend and I always made up our own back stories for games that had none.
I remember hearing that some carts came with booklets that would contain the overall story, sometimes with a comic or something (Man I would have loved to have some of those) but were cut scenes and text scrolls too taxing for the 8 bit systems?
Anyway, I was playing Karnov and I really wanted to know why I was a huge buff guy, why I was shooting bubbles and who I was even up against but the game gave no such clues. (It is a fun game by the way, kind of a puzzle platformer with rpg elements I guess, there's upgrades and an inventory you can scroll through and all. :D )
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Re: I was playing Karnov....

Postby Antiriad2097 on Sat May 05, 2012 7:02 pm

Back then mostly games were designed to play. Graphics would be bolted on to the engine and if there was a story at all, it was usually an afterthought. There just wasn't much point in cut scenes, they'd use memory that could be better used for extra levels or character animations.

That's not to say all games were like that - Elite came with a whole novella, but these were the exceptions to the rule.
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Re: I was playing Karnov....

Postby Darkbynight on Sat May 05, 2012 7:13 pm

Thank you for that answer. :)
Another thing I've noticed is I am a horrible gamer.
I mean I used to play these games all the time, beating level after level until I completed the things.
Now I can hardly make it past the first level of many of these games, and after several tries I just give up.
I might be getting old, or perhaps I'm just really rusty after playing new PC games for years and years. :(
On the plus side, I talked my wife into letting me start a collection, going to start with a Sega genesis. :D
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Re: I was playing Karnov....

Postby DreamcastRIP on Sat May 05, 2012 7:14 pm

The game came supplied with instructions which featured an albeit brief backstory.

ftp://ftp.worldofspectrum.org/pub/sincl ... Karnov.txt

Surprised you didn't mention this or are you just playing the ROM via an emulator?
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Re: I was playing Karnov....

Postby Darkbynight on Sat May 05, 2012 7:18 pm

That is sweet, thank you!
Yes unfortunately I am emulating it but not for long, going to start looking for some old school shops in Asia. (Or *sigh* use ebay, which I am not looking forward to)
I like how they called the items "options" in the instructions. :D
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Re: I was playing Karnov....

Postby DreamcastRIP on Sat May 05, 2012 8:37 pm

Glad to have helped. :D

You'll find the inlay/manuals for most Speccy games on that site too, for future reference. :D
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Re: I was playing Karnov....

Postby Lorfarius on Sat May 05, 2012 8:47 pm

Depends on the game, something like Shadow Warrior/Ninja Gaiden had a pretty good story even with cutscenes.
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Re: I was playing Karnov....

Postby paranoid marvin on Sat May 05, 2012 9:13 pm

The reason you were better back in the day is mainly because you couldn't just drop games and move on - whether it was because it was all you could afford, or simply because it had taken 5-10 minutes to load (and the next game would take just as long), that you put up with it's inadequacies and played. And played. And - do you know what - the game actually wasn't as bad as you thought, because as you played it more you got better at it, progressed further and enjoyed it even more. Until you hit the brick wall and patiently waited for the poke in your monthly mag, but that's a different story.

With today's quick/regular saves and the fact that it's so easy to flip between games due to affordability and quickness of loading, we expect games to instantly grab us, and for them to be fairly easily completed. Otherwise it's back to the shop and a swap for something else. Back in the day, there WAS no completing most games (if indeed there was an ending to get to). For the majority of us there was no games exchange shop - you just had to hope that one of your mates would swap you for a game they had. You bought it usually on the basis of a magazine review (unless you gambled from the fact you liked the licence or simply the nice pictures on the inlay/box) and hoped you'd enjoy it; it could be another few weeks before you got another!
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Re: I was playing Karnov....

Postby Misery on Sun May 06, 2012 12:09 am

paranoid marvin wrote:The reason you were better back in the day is mainly because you couldn't just drop games and move on - whether it was because it was all you could afford, or simply because it had taken 5-10 minutes to load (and the next game would take just as long), that you put up with it's inadequacies and played. And played. And - do you know what - the game actually wasn't as bad as you thought, because as you played it more you got better at it, progressed further and enjoyed it even more. Until you hit the brick wall and patiently waited for the poke in your monthly mag, but that's a different story.

With today's quick/regular saves and the fact that it's so easy to flip between games due to affordability and quickness of loading, we expect games to instantly grab us, and for them to be fairly easily completed. Otherwise it's back to the shop and a swap for something else. Back in the day, there WAS no completing most games (if indeed there was an ending to get to). For the majority of us there was no games exchange shop - you just had to hope that one of your mates would swap you for a game they had. You bought it usually on the basis of a magazine review (unless you gambled from the fact you liked the licence or simply the nice pictures on the inlay/box) and hoped you'd enjoy it; it could be another few weeks before you got another!



Not to mention so many games today are EASY AS HECK. Really, REALLY easy. Got yourself killed back there? No matter, there was a checkpoint 2 rooms back, which is 2 rooms away from another one. Getting killed ALOT? No matter, we dont have life counts or "continues" here, whatever THOSE are. Got a horrible boss to fight? No matter, just give it a couple of minutes and it'll surely roll over and show you some huge glowing weak spot, and allow you to get in a buncha hits without fighting back during that time.

So after playing enough modern ones..... going back to the older ones will just get you wrecked.

It's almost depressing at times, really. Used to be that even a short game would give me loads of hours worth of fun, challenge, and enjoyment. Nowadays..... the "game" sections tend to be hyper easy, and only exist to segway into really boring cutscenes, as every bloody release tries to be a damn movie.
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Re: I was playing Karnov....

Postby Darkbynight on Sun May 06, 2012 12:38 am

Hah yeah but you know, shedding my "modern game" ways and getting back into retro games is really enjoyable... Sometimes the most simple can be the most fun. For example, I've been playing the heck out of towering inferno, a game with a very simple concept but it's just so much fun. :D
And yeah, games are going in the wrong direction, going from being genuine fun to just being interactive movies a lot of the time.
I haven't bought and AAA games in years, aside from Skyrim, sticking instead to indie title, because there's still gems to be had in the indie market. :)
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Re: I was playing Karnov....

Postby Misery on Sun May 06, 2012 1:19 am

Darkbynight wrote:Hah yeah but you know, shedding my "modern game" ways and getting back into retro games is really enjoyable... Sometimes the most simple can be the most fun. For example, I've been playing the heck out of towering inferno, a game with a very simple concept but it's just so much fun. :D
And yeah, games are going in the wrong direction, going from being genuine fun to just being interactive movies a lot of the time.
I haven't bought and AAA games in years, aside from Skyrim, sticking instead to indie title, because there's still gems to be had in the indie market. :)



Aye, exactly the same here.

Games like FF13 (which someone described as "a pile of cinematics with an RPG minigame sometimes") or things like CoD or whatever...... sorta the last straw as far as I was concerned. Pretty much tired of the consoles at this point.

Indie games though...... SO many good ones. So very many. All of my most favorite games ever are indie titles. Minecraft, Dwarf Fortress, and the recently released "A Valley Without Wind" being my faves. Among many others. Oh, and Forget-Me-Not, that game's bloody brilliant if you havent tried it already. I could try to list all of the good games I've found among there, but it'd take PAGES.

Wheras I look at the 360, and I can count on my fingers the number of games I've bought for it in the last year. .......and ALL of them were imports. PS3 aint faring much better, and the Wii can go leap off a cliff.

Glorified doorstops, all of them. Bah.
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Re: I was playing Karnov....

Postby ShadowNeku on Sun May 06, 2012 4:05 am

Misery wrote:Not to mention so many games today are EASY AS HECK. Really, REALLY easy. Got yourself killed back there? No matter, there was a checkpoint 2 rooms back, which is 2 rooms away from another one. Getting killed ALOT? No matter, we dont have life counts or "continues" here, whatever THOSE are. Got a horrible boss to fight? No matter, just give it a couple of minutes and it'll surely roll over and show you some huge glowing weak spot, and allow you to get in a buncha hits without fighting back during that time.


But on the other hand, plenty of old school games were unreasonably difficult or expected a lot of your free time in one sitting. Games that could take up to three hours to finish, no saving and no passwords or if you were really unlucky wanted you to do the whole thing in ONE life, no continues. Thats a bit of a slap in the face if you just spent the full asking price for it, took it home and realised after a few hours that youd probably never even make it halfway through the game, let alone complete it.

The difficulty level in Modern gaming is partially designed around the much longer length in comparison to stuff on earlier consoles. Your typical FPS campaign can potentially take over 5/6 hours, longer if you choose to explore the levels and pick up the hidden "objects" on the way. Imagine if the life system was based on continues without checkpoints with dying returning you to the start of the level. You use your last continue 5 hours in and are sent back to the beginning of the game. I wonder how many people would ever bother with it again having their time wasted like that.

Difficulty level is always an interesting thing to debate. I personally dont know which side of the fence im on. I like to be challenged but not to the extent where im frustrated and no longer enjoying the experiance. Lets face it, after the 30th attempt at a boss you arent doing it out of enjoyment but the sadistic dedication to not be beaten by an AI that was probably designed to be overly cheap in the first place. In contradiction to myself though, there are times when i want that too (looking at you Ninja Gaiden Black!)
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Re: I was playing Karnov....

Postby Darkbynight on Sun May 06, 2012 4:23 am

Misery wrote:Indie games though...... SO many good ones. So very many. All of my most favorite games ever are indie titles. Minecraft, Dwarf Fortress, and the recently released "A Valley Without Wind" being my faves. Among many others. Oh, and Forget-Me-Not, that game's bloody brilliant if you havent tried it already. I could try to list all of the good games I've found among there, but it'd take PAGES.


I searched for A valley without wind.... *Sighs* Every time I follow someone's directions to an indie game I have to spend another bunch of money on an awesome sounding game! ;)
That looks gorgeous and incredibly fun!

Shadow: Yes, some old school games were unreasonably hard.
One of my favorites for the SNES, Ghouls 'N Ghosts is really freaking hard... I can't get past the first stage, but at the same time it is crazy fun so I just keep plugging away and trying to avoid those annoying dogs. :P
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Re: I was playing Karnov....

Postby Misery on Sun May 06, 2012 5:23 am

ShadowNeku wrote:
Misery wrote:Not to mention so many games today are EASY AS HECK. Really, REALLY easy. Got yourself killed back there? No matter, there was a checkpoint 2 rooms back, which is 2 rooms away from another one. Getting killed ALOT? No matter, we dont have life counts or "continues" here, whatever THOSE are. Got a horrible boss to fight? No matter, just give it a couple of minutes and it'll surely roll over and show you some huge glowing weak spot, and allow you to get in a buncha hits without fighting back during that time.


But on the other hand, plenty of old school games were unreasonably difficult or expected a lot of your free time in one sitting. Games that could take up to three hours to finish, no saving and no passwords or if you were really unlucky wanted you to do the whole thing in ONE life, no continues. Thats a bit of a slap in the face if you just spent the full asking price for it, took it home and realised after a few hours that youd probably never even make it halfway through the game, let alone complete it.

The difficulty level in Modern gaming is partially designed around the much longer length in comparison to stuff on earlier consoles. Your typical FPS campaign can potentially take over 5/6 hours, longer if you choose to explore the levels and pick up the hidden "objects" on the way. Imagine if the life system was based on continues without checkpoints with dying returning you to the start of the level. You use your last continue 5 hours in and are sent back to the beginning of the game. I wonder how many people would ever bother with it again having their time wasted like that.

Difficulty level is always an interesting thing to debate. I personally dont know which side of the fence im on. I like to be challenged but not to the extent where im frustrated and no longer enjoying the experiance. Lets face it, after the 30th attempt at a boss you arent doing it out of enjoyment but the sadistic dedication to not be beaten by an AI that was probably designed to be overly cheap in the first place. In contradiction to myself though, there are times when i want that too (looking at you Ninja Gaiden Black!)


Even then though, only the oldest of those games (like on the NES for example) lack the ability to save your game. Or AT LEAST use passwords.

Most of the longer games allowed saving; those that didnt were usually pretty short, like the various Megaman titles.

Short or long though, for me those games at least hold my attention. Most modern releases..... cure for insomnia, definitely. Particularly when that 5-6 hour campaign or whatever would be only FOUR hours if it wasnt for the 1-2 hours of stupid cutscenes.

And there are games that take MUCH MUCH MUCH longer to beat....... but if you die ONCE, it's over (and no reloading saves). Roguelikes, generally..... I can think of a few very long and ridiculously difficult ones. They're a popular genre though, and there's about a kersquillion of them..... so they do prove that that kind of difficulty and absolute lack of forgiveness DOES have a place in certain types of games. Needless to say I've played quite a bunch of them myself.

Also the shmups. Can spend a damn half a year playing them non stop and STILL not beat them.

Also, I do think that difficulty is somewhat subjective. Not only that, but some games are PERCIEVED as more difficult than they really are for one simple reason: Some players (ok, MANY players) give up too easily. They just immediately assume they cant do it, so they stop trying. Wheras if they were to persist and practice..... they could not only beat it, but would probably find that the game in question is really not nearly as hard as they thought. Usually, I think of this sort of thing when I hear a modern gamer complaining about the difficulty in older games. They'll often whine about a game I'm familiar with, how ZOMG it's impossible and how is anyone supposed to beat this? When I've played it myself and think it's actually fairly easy.... but they give up and dont TRY, so yeah, they'll NEVER beat it.


Darkbynight wrote:
Misery wrote:Indie games though...... SO many good ones. So very many. All of my most favorite games ever are indie titles. Minecraft, Dwarf Fortress, and the recently released "A Valley Without Wind" being my faves. Among many others. Oh, and Forget-Me-Not, that game's bloody brilliant if you havent tried it already. I could try to list all of the good games I've found among there, but it'd take PAGES.


I searched for A valley without wind.... *Sighs* Every time I follow someone's directions to an indie game I have to spend another bunch of money on an awesome sounding game! ;)
That looks gorgeous and incredibly fun!



Be warned, Valley has a high learning curve. And you're going to die. Alot. Alot of dying. Be ready for some frustration.

The game hasnt been out long, and there's some rather screwy balance issues right now. But nowhere near as screwy as some other games.

Also if it seems like there's a distinct lack of enemy variety at first it's because many more advanced foes actually have to be unlocked first; the game tries to ease you into things, as the devs are well aware that some parts are confuzzling. This includes bosses too, most bosses wont show for a time (you'll see the damn robot and the big blue blob MANY times early on)

But yeah, damn amazing game, really. It's pretty much all I've done since it released, and I've been very active in the community for it as well. Those developers..... best I've ever seen in terms of community interaction and stuff like that. I really just dont get tired of playing it.
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Re: I was playing Karnov....

Postby Darkbynight on Sun May 06, 2012 10:28 am

After playing the demo for an hour I had to have it so just purchased it on steam.
I just love when random people mentions a new game in conversation that I would otherwise never had found.
It's the same way I found Minecraft and Terraria. :D
Thank you for starting yet another addiction. ;)

EDIT: I would like to return the favor, in case you like old school point and click adventure games.
One of my favorite adventure series is the Blackwell Saga, which consist of The Blackwell legacy, Blackwell unbound, Blackwell convergence and Blackwell deception, listed in the order they're meant to be played.
The whole saga can be gotten on steam for 20 bucks last I checked, or you can buy them individually. :)
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