CraigGrannell wrote:RetroMartin wrote:Out of interest Darran, if one does want to write an article and submit it for you lot to look at, how does that process work or do you have a list of things you'd love for readers to write articles on that we can see and maybe those that *CAN* write articles on those points can see you're missing them and give it a go!?
Pitch an idea (a few sentences should be sufficient) and make sure you can fulfil it, while also providing some proof that you can write. That's pretty much it for any magazine. When it comes to Retro Gamer specifically, the second of those points is very important: don't just pitch "I want to write a making-of on [game]" without first getting the game's creator to agree.
And that's one of the main issues in getting coverage of certain games and for certain platforms. One C64 classic has been absent from the magazine, because while I did get initial agreement from the devs way back around issue 25, they've never actually done the review; the same goes for a certain Amiga game that rhymes with 'Weedmall Chew'—I've been trying to sort that for years now, but, for one reason or another, those behind the game's design are always too busy (bar one, but the interview I have isn't enough to run the feature).
Note: do not write an article speculatively and expect it to be taken up. In fact, do not write speculatively at all. As I said, a few sentences to outline your idea, and, as relevant, permission/agreement from interviewees and proof of capability should be enough.
Ok that's good to know, what if you wanted to write a small boxout that would be inserted into the article in a "flashbox" as an aside to the main article? Would that also be covered or such and such?




