kollisionBR wrote:Guys, no autofire in a game like this is just insane.
C'mon, get it on.
If I can't autofire Varth I'm out.
No autofire in ANY of these is bloody stupid, really. It's as simple as that. I for one am not playing this anyway, already playing other games, but I'd HAVE to stop immediately if such a rule were put in place; it'd not be a choice in my case.
Anyway, the game can be done in autofire just fine. I saw this, and went and gave it a quick go.
Mame version .122, not using the UI version of this (which seems to disable this stuff....), using the "Mamep" one in the same directory.
Varth runs just fine and use of the custom buttons (you set one of them equal to whatever button "fire" is on, and then you set an actual controller button to that in the controls under "custom 1") and auto-fire settings menus allows for autofire with this game.
If you want to come up with a rule for the autofire, I'd say force the autofire rate in any of these to be about 5, on that menu, I've found that's a good setting for pretty much any shmup.
Really though, autofire isnt going to ruin the challenge with one of these.
If a pro player can point-blank a boss and wreck it by firing and bombing really fast.... chances are they can do it with auto-fire off simply by smashing the button really really fast.
Not to mention..... nobody said these older games were balanced, heh. I remember watching a pro player do this to EVERY SINGLE BOSS in Sonic Wings 2, and that wasnt because of autofire.