Problem? The "Online Code" expired April 2010, and is therefore unredeemable. So that's my "Free" DLC gone then.
Charming.
I wonder if this is the "Future" we're all expecting? DLC that only lasts the same year the game came out in?
Moderators: Darran@Retro Gamer, SirClive, CraigGrannell, FatTrucker
Freestyler wrote:I booted up my copy of Dragon Age today, after a massive 200hr marathon Mass Effect franchise run! I'd bought the game ages ago, I just never got around to playing it. Blame Fallout 3, Oblivion, Saint's Row 3, Batman: Arkham Asylum...![]()
Problem? The "Online Code" expired April 2010, and is therefore unredeemable. So that's my "Free" DLC gone then.![]()
Charming.
I wonder if this is the "Future" we're all expecting? DLC that only lasts the same year the game came out in?
Mayhem wrote:Have you actually tried it? Many people report expiry dates on the codes don't seem to take effect...
Freestyler wrote:Publishers need to stop with this overpriced DLC censored. It might not seem a lot at the time, but all those mission packs quickly add up.
Freestyler wrote:Problem? The "Online Code" expired April 2010, and is therefore unredeemable. So that's my "Free" DLC gone then.![]()
Charming.
I wonder if this is the "Future" we're all expecting? DLC that only lasts the same year the game came out in?
The Beans wrote:You don't have to buy them so what's the problem?
I hope we see more of it. Lots and lots of extra game I can buy if I want. Sounds good to me.

samhain81 wrote:For optional extra missions, yes, you don't need to buy them, but Im sick of seeing DLC that extends the campaign to reveal a further ending, which some games have been known to do. Are you telling me you wouldn't feel cheated by that type of DLC? In common cases, people would have already completed the 'retail' game and maybe sold it on, or traded it on. Then, to hear a few weeks later, that you have yet to see the 'true' ending to the game, as the recent DLC has extended the story. It would well and truly **** you off.
"When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time."
Freestyler wrote:If DLC expansions to Fallout 3, Oblivion and whatever can provide massive value, why can't others? Why should I have to pay 320MSP to use an in-game item for my Avatar that's already in-game?!
FatTrucker wrote:I'm not really sure I agree with this as a general argument. If a company are releasing a game thats deliberately cut down or incomplete to make DLC an essential additional purchase to play the game properly then its fair to complain that they're ripping people off. The most blatant examples of this currently seem to surround the online components of things like the Call of Duty franchise.
FatTrucker wrote:... I think as gamers, sometimes our expectations are a little unrealistic, game development for mainstream consoles is massively expensive, the core cost of games hasn't even close to kept pace with inflation while development costs have outstripped it many times over...
DreamcastRIP wrote:Great post, FatTrucker.![]()
Just on this point alone though,FatTrucker wrote:... I think as gamers, sometimes our expectations are a little unrealistic, game development for mainstream consoles is massively expensive, the core cost of games hasn't even close to kept pace with inflation while development costs have outstripped it many times over...
While that is completely true don't forget the physical cost of duplicating current-gen home console games on their DVD/Blu-ray Disc formats is a matter of pennies. Games for the likes of Mega Drive, SNES, N64, et al, came on expensive to produce cartridges... and commonly with nice chunky instruction manuals too unlike many current-gen games.
So the fact game prices have fallen in real terms has been partly offset by the significant manufacturing costs per unit the publishers have saved ever since the time CD/GD/DVD/BD-ROM based consoles became commonplace.
The Beans wrote:DreamcastRIP wrote:Great post, FatTrucker.![]()
Just on this point alone though,FatTrucker wrote:... I think as gamers, sometimes our expectations are a little unrealistic, game development for mainstream consoles is massively expensive, the core cost of games hasn't even close to kept pace with inflation while development costs have outstripped it many times over...
While that is completely true don't forget the physical cost of duplicating current-gen home console games on their DVD/Blu-ray Disc formats is a matter of pennies. Games for the likes of Mega Drive, SNES, N64, et al, came on expensive to produce cartridges... and commonly with nice chunky instruction manuals too unlike many current-gen games.
So the fact game prices have fallen in real terms has been partly offset by the significant manufacturing costs per unit the publishers have saved ever since the time CD/GD/DVD/BD-ROM based consoles became commonplace.
Which has been massively offset by the rise in hard distribution costs such as fuel. And so on.
Costs are up. Across the board. Not just for games but for everything. All you're really pointing out is that cartridges are not even remotely viable these days.
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