For the mag: Commodore 64 memories

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Re: For the mag: Commodore 64 memories

Postby markopoloman on Fri Jun 22, 2012 11:34 pm

I got my C64 a year after launch. I remember that Christmas morning, running down the stairs and ripping the paper off my biggest prezzie - only to find a C64 instead of the Atari 600XL!!!
After the initial shock (and a quiet word from my brother telling me that the C64 was THE BEST computer ever - and the Atari 600XL was a turd), I looked around for supplied games - only to find NONE! Spent all Christmas day typing any old crap into it. :lol: The next day I got to find out what was about to take over my life - and probably destroy my chances of gaining exam grades worth anything!
The games were awesome and the sound was amazing - and they still are amazing.

C64 will always be a part of me. I still hum the tunes by Hubbard/Galway/Ben D....... and play on the real thing as much as poss. Oh happy days :mrgreen:
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Re: For the mag: Commodore 64 memories

Postby Ant on Sat Jun 23, 2012 7:52 am

The C64 has a special place in my heart. A few of my friends had one and after seeing and hearing Ghostbusters I put the beige breadbox on my Christmas list. We didn't have much money so I figured it was a pipe dream especially seeing as my dad was never a fan of computers or computer games.

And I was right, I didn't get a C64 for Christmas because dad bought one for the family mid-year! I'm still not sure why he bought one (or how he scraped the money together to pay for it). I'd like to think that he saw it as a potential career path for me, which is exactly what it was. The C64 helped me learn programming which led me to Uni and to my career in IT.

I still use the original C64 to this day ... and I still love Ghostbusters! Thanks, dad!
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Re: For the mag: Commodore 64 memories

Postby mlucifersam on Sat Jun 23, 2012 8:30 am

I didn't own a Commodore 64 back in the day being a ZX Spectrum aficionado. I had a few glimpses as Adrian Singh, who ended up being Sinclair User's Mr Poke (that was the nickname THEY gave him), had a group of mates who were all 64 owners, borrowed one his mates, Dewey, when he went on holiday for a week. I couldn't see past the blocky graphics and dismissed it. Then, one day in the computer shop we all hung out in, they loaded up the 64 version of 'Ghosts'n'Goblins' and had it on almost constant demo. The music was fantastic and the smooth scrolling and extra colour it had compared to the Spectrum made me, just for a while, a little bit jealous for not owning one as well as a Speccy.

At the very beginning of 1987 I started working at Ocean Software. I was introduced to various people, some I'd heard of (the Spectrum blokes) and some I'd not (all the 64 crew). So I had the pleasure of meeting Dave Collier, John Meegan, Alan Shortt, Simon Butler, Zach Townsend, Jane Lowe, Andy Sleigh, Colin Porsche & Martin Galway. Later employees included John & Rik Palmer & Martin Galway's replacement Jonathan Dunn.

I worked just down the corridor from Martin Galway's (then later Jon Dunn's) music room. A room right at the bottom end of Ocean's 'dungeon' in 6 Central Street. The room was shut off from everyone else, supposedly to keep the music being composed within from annoying everyone else. There was a huge window in it with a big blind up which was drawn 80% of the time, to stop all of us poking our faces in and annoying Martin or Jon.

Now, this room wasn't sound proofed at all, you could hear everything, and Martin & Jon didn't work with the sound down. It was LOUD! So while everyone was going about their business there was always this background noise, the same little bit of music playing over and over again and then it would change slightly, played over and over again. Then you would hear the next bit and the tune would get longer and longer. And 9 times out of 10 the music you were hearing was being composed on the Commodore 64. I heard the Commodore 64 tunes to 'Wizball', 'Daley Thompson's Olympic Challenge', 'Combat School', 'Platoon' & 'Athena' amongst others being written in that room.

You were also aware of the Games Testers. They would have to load the latest versions of games and play them to death, trying to find any bugs or parts of the game that were impossible or too easy to do. They also had to test the hundreds of supposedly faulty tapes that were returned back to the mythical 'Mr Yates' at Ocean. Spectrum & Amstrad games didn't have loading music. The Commodore 64 did. And I would hear these loading tunes over and over AND over again. I didn't really take any notice. It was all part of the hustle and bustle of being downstairs at 'Ocean'. Many machines making all sorts of noises and music at the same time. It sounded just a like an arcade for the most. You grew used to it.

Then I didn't see a real Commodore 64 game for years. I was a Spectrum boy. No need to! I got into retro games again about 18 months ago and got myself a real Commodore 64. I tried loading some of the Ocean & Imagine games, games I'd seen being made, just to see what they looked like. Then the music came on! Hearing the Commodore 64 Ocean loading music and in game tunes for the first time in years I was instantly transported back in time to my time at Ocean. They had all ingrained themselves into my head. I knew them all instantly after I heard the first few notes. Then while having a go at some of the games I'd see my name in the built in high score tables! I'd forgotten I'd been put in them. The programmers usually filled in the high score table with all our names and the player would then have to beat one of our fictional high scores in order to get their name in.

So, my point is the REAL soundtrack to my time working at Ocean, when I was 16 to 19 years old was not the tunes from the Spectrum games, the sound was too weedy to sink in, but the big fat sounds of the SID chip in the Commodore 64. The work of Martin Galway and Jon Dunn , which I had the honour of hearing being composed, really did leave a big impression on me and if I ever want to be transported back to the dungeons of 6 Central Street I maybe load 'Gryzor' or 'Wizball' on the C64. The first time I heard that loading music since 1988 at home a few months ago, it sent a shiver down my spine, I could smell the coffee and cigarettes and the odd unwashed programmer and a warm comfortable feeling came over me, reminding me of one of the best and exciting jobs I ever had.

Here's some screen grabs from video footage of what was Martin Galway's and then Jon Dunn's music room. These are from when Keith Chegwin was making an insert for a kids TV show and was filmed on the 8th July 1988:
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Re: For the mag: Commodore 64 memories

Postby RichL on Sat Jun 23, 2012 10:15 am

Hitting the keyboard so hard when I got knocked out in Frank Bruno's boxing that I broke the number 8 key and it snapped off and never worked again.
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Re: For the mag: Commodore 64 memories

Postby RETROMATT on Sat Jun 23, 2012 11:11 am

About 2 years ago I was rooting through my mates attic for old games like you do and found a boxed Commodore 64. It had about 5 games with it like dizzy, platoon, finder keepers and I was well pleased with the find. I love the characteristics of it from the tapes, typing in 'Run' 'Load' and then hoping it would load up after 5 mins of flashing coloured lines ha.

I wanted some more games for it and not long ago I went to a car boot in Glossop and found a box of about 90 games! The guy wanted 20p a game and then said I could have the lot for a £5 so i quickly said yes. Below is a pic of the actual box of games i found and my C64. My top games at the mo are 'The Last Ninja' and Arkanoid and the Commodore happily sits on my shelf with my other consoles I own.

http://www.flickr.com/photos/81022438@N02/7424961100/
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Re: For the mag: Commodore 64 memories

Postby necronom on Sat Jun 23, 2012 11:31 am

mlucifersam wrote:Here's some screen grabs from video footage of what was Martin Galway's and then Jon Dunn's music room. These are from when Keith Chegwin was making an insert for a kids TV show and was filmed on the 8th July 1988


Interesting post :D Is that video available on-line?
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Re: For the mag: Commodore 64 memories

Postby yakmag on Sat Jun 23, 2012 12:20 pm

Got mine xmas 83, wanted a Vic-20, imagine my surprise when unwrapped a C64!!!

I knew how expensive they were and couldn't thank my folks enough, I had the datasette, 1 game (Krystals of Zong) and no joystick, but the manual provided hours of typing fun!!

Like many others have stated on this thread, from that beige box I played some of the cream of 80's coding, Impossible Mission, Paradroid, Boulderdash, Ghost N Goblins, Last Ninja, Forbidden Forest and the list goes on.

Typing in listings from Commodore User, remember they published a listing for a game called Trona (i think), it was a simple 2 player (Keyboard only!) lightcycle game, in basic, where your trail was the ball symbol (I think it was a special character on the Q key? Not sure).

We played that for HOURS!!!!

That listing was about 50 - 60 lines if that and we played it for best part of a Saturday afternoon.

Had my 64 until I joined the RAF then gave it to my brother, along with my collection of games, hundreds of them!

Git got bored one day, decided to take it apart to see 'how it worked', never really forgave him!

Never found out what happened to my games tho...
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Re: For the mag: Commodore 64 memories

Postby mlucifersam on Sat Jun 23, 2012 12:56 pm

necronom wrote:
mlucifersam wrote:Here's some screen grabs from video footage of what was Martin Galway's and then Jon Dunn's music room. These are from when Keith Chegwin was making an insert for a kids TV show and was filmed on the 8th July 1988


Interesting post :D Is that video available on-line?


Yes on YouTube in segments.
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Ocean Software resource site: http://www.oceansoftwareltd.com
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Re: For the mag: Commodore 64 memories

Postby fgasking on Sat Jun 23, 2012 2:51 pm

I was a bit hyperactive as a kid, and when staying over my older sister's house and not really getting to sleep at a good time - I was promised that if I did, then she would dig out a surprise the next day, which was their C64 setup. First thing loaded up was Tapper, followed by Buck Rogers and then Valhalla.... I was hooked! From that point on I begged my parents for a C64 for a few years, and finally in 1990 my mum brought a Light Fantastic pack from the catalogue.

I remember seeing it after it arrived when I got home from school and getting really excited, unpacking everything; eager to play Batman. However, my mum was working nights at the time and was sleeping, and the damn thing needed a plug attaching (which I didn't know how to do :-) ). There were some long patient hours waited! :-)

I was lucky to have been involved with the tail end of the C64's commercial life whilst it was still going strong, and enjoyed visiting the likes of John Menzies, Boots and WH Smiths to get budget games. I was buying mostly Codemaster games like CJ's Elephant Antics, Magicland Dizzy and the odd full pricer like Midnight Resistance, and scouring secondhand shops for new titles. I picked up Zzap and Commodore Format each month, which was an exciting time to run down to the newsagents each month when it was due in. Before the days of the Internet, there was a sense of mystery and discovery about finding C64 games in shops, and it was quite exciting when discovering a game I had never seen before.

Sad times followed though when from about the end of 1993, things declined commercially and software became less and less available, until there was nothing (including magazines) from around 1995. From that point on we relied on homebrew software and fanzines, until the Internet really changed things and brought people together with a passion for the machine from all around the world. Nowadays we are blessed with the likes of Psytronik and Protovision who produce commercial quality products like the old days - and I can get that nostalgic fix like when I was a kid. People are also producing some wonderful hardware like the 1541U2 to further extend the life of the machine and there are always innovative demos being produced to push the hardware further than before.

Overall the C64 has (and still is) a big part of my life. Many many fond gaming memories were had from the machine, and continue to happen. From the magnificant SID chip and its sounds, to all the brilliant original games like Uridium, Paradroid, Wizball and more - it was a well rounded machine which I hope continues to produce.
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Re: For the mag: Commodore 64 memories

Postby HalcyonDaze00 on Sat Jun 23, 2012 3:07 pm

1987, me and two mates load up Last Ninja for the 1st time, our jaws hit the floor as the music kicks in on the opening level, all wanting to play it and try to get past the dragon at the end of the 1st level. Brilliant game, awesome machine, fantastic memories.
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Re: For the mag: Commodore 64 memories

Postby paranoid marvin on Sat Jun 23, 2012 9:31 pm

HAd to have one as soon as I saw Impossibe Mission playing in John Menzies.

Also the only computer (before or since) where I don't mind waiting for the games to load thanks to the awesome music loading tunes. In fact sometimes listening to the loading tunes was more fun than playing the games.
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Re: For the mag: Commodore 64 memories

Postby Whazeboo on Sun Jun 24, 2012 10:48 am

Having proudly owned a VIC-20 for two years, in summer 1989 I had saved up enough pocketmoney to buy a secondhand C64 from an uncle of mine along with The Last Ninja on tape. Now I had played C64 games before but none of them were graphically and sonically as astonishing as this game. Within a few days I invited friends to play the game but when they wanted for a go, the machine crashed. It appeared the C64 was broken beyond repair.
It took a couple of weeks until I could buy a brandnew C64 but it felt much, much longer.
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Re: For the mag: Commodore 64 memories

Postby webding on Sun Jun 24, 2012 12:16 pm

paranoid marvin wrote:HAd to have one as soon as I saw Impossibe Mission playing in John Menzies.

Also the only computer (before or since) where I don't mind waiting for the games to load thanks to the awesome music loading tunes. In fact sometimes listening to the loading tunes was more fun than playing the games.

Yep. The first level loading music for Last Ninja 2 is actually one of my favourite pieces of music. Though I'm not sure if that's just because I heard it pretty much every day for half a year.
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Re: For the mag: Commodore 64 memories

Postby 1500graham on Sun Jun 24, 2012 8:29 pm

1986 - I'd sold my Speccy to a lad at school and was home computer-less. Then a friend, who was clearly insane decided to sell his C64, so i told my gran and she gave me the money for my birthday. I think it was about £70.
I remember him dropping it off at my house and after handing over the dosh i quickly set it up and gorged on the games that came with it. I remember strategically timing the loading of Commando - so that when my mate Boothy was heading up the stairs, on route to my bedroom, he was met with the amazing Hubbard loading tune!

The C64 days really were brilliant and after all this time, i still can't get tunes like Commando and The Master of Magic out of my head!

I love this version of Commando - http://www.youtube.com/watch?v=k6lcVv71_Fo

This is just hypnotising - http://www.youtube.com/watch?v=Hm5Hjsm5 ... D9397C9674
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Re: For the mag: Commodore 64 memories

Postby rossi46 on Sun Jun 24, 2012 8:34 pm

I used to boot up the incredibly-tough Armalyte and just leave it on the intro screen. It was amazing to watch the little spacecraft whizzing through the cave in pseudo 3d.
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