CrookedMouth wrote: TES 4:Oblivion had only a DVD check to deter the "evil" pirates. A no-dvd crack and a couple minutes of copying was all it would take, yet even the PC version had record sales and was a top-seller in 2006.
This is a damned important point.
Through newsgroup searching for a TV show I discovered a Sarah McLachlan remix album called "Bloom". I listened to it a few times since I'd enjoyed the Delerium single "Silence" on which she featured an went to HMV to buy it.
I found it there £13 on import, steep but acceptable for an album I know I'll listen to a lot. Then I discovered it was a "protected CD" and if I bought it, I could never play it anywhere except my car, which is the only "normal" cd player I even have.
So I didn't buy it.
Without copy protection I would have. No question. The same goes for "Afterglow" from the which the original versions of most of these songs are taken. Said CD was £10 and copy protected, so I didn't buy that either.
That's a genuine loss of money, not through piracy but actually through a lack of piracy. Without piracy I probably wouldn't have discovered either album. The copy protection designed to stop piracy not only failed since as noted I downloaded it just fine, but actively cost them 2 album sales.
Some good came of it though, I bought Afterglow from Oxfam for £3.99 instead. At that price the restriction doesn't matter to me so much and I'll just play my MP3s (of both that and Bloom) at home.
The average game player is 33 years old.
The average age of the most frequent game buyer is 38 years old. 92 percent of computer game buyers and 80 percent of console game buyers are over the age of 18
(Source : ESA)