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Death Race (1976 Game)
In the game, designed by Howell Ivy and inspired by the 1975 cult film Death Race 2000 by Paul Bartel (starring David Carradine and Sylvester Stallone, and produced by Roger Corman), one or two players control an on-screen car (two cars if two players played) with a steering wheel and an acceleration pedal. The object was to run down "gremlins" who were fleeing the vehicle. As the player hit them, they would scream or squeal and be replaced on-screen by tombstones. This increased the challenge of the game as the screen cluttered up and the player had to avoid the tombstones.
The player was rated based on the number of points scored:
1–3 points: skeleton chaser
4–10 points: bone cracker
11–20 points: gremlin hunter
21 points or over: expert driver
The object to the game was thus similar to the 1997 computer game Carmageddon.
The graphics were blocky, black and white, and primitive, but the "gremlins" looked more like stick men and the game's working title had been Pedestrian, so its implication was clear. In spite of Exidy president Pete Kaufman's denial that the intent of the game was to promote violence, Death Race touched off a media onslaught of controversy. The National Safety Council called it sick and morbid. The CBS news program 60 Minutes did a show on the psychological impact of video games. It was also covered on NBC's Weekend news show, in the National Enquirer and Midnight magazine.
Also the game was available on the NES, but i haven't managed to get a copy of it.