Format reviewed: Game Boy Color
Developer: Rare Ltd.
Submitted by: Steven Jackson
Donkey Kong Country. A game I hold very close to my heart. My first taste of SNES gaming came from Donkey Kong Country and even now every time I replay it over and over and over again I feel just like I did when I first played it. For me it set the standard in terms of games I would play thereafter and for me nothing ever has topped it (well apart from Diddy's Kong Quest but that's another story).
Anyway Donkey Kong Country is one of the most successful games of all-time. The second biggest selling SNES game of all-time, it is a platformer gamers dream. Now imagine if you could play this masterpiece on the go, whenever you want. Well in the year 2000 gamers got their wish because that was when the original Donkey Kong Country went portable and was ported to the Gameboy Colour.
Now, the thing what I wondered like a lot of other gamers when I bought it for the Gameboy Colour was "how can you port the brilliance of Donkey Kong Country from the 16-Bit which it was made for onto the Gameboy Colour which it wasn't made for?" In a nutshell will it be good? And the answer to this question is a resounding…Yes. Donkey Kong Country did port brilliantly to the Gameboy Colour and had everything the original game had (with a few added extras in some cool minigames). The great music, the great graphics and the great controls are all present and correct just as good as the original. It is a truly brilliant experience and one of the best games ever on the Gameboy in my view.
To conclude Donkey Kong Country on the Gameboy Colour is one of the finest gaming experiences for the handheld master. Only rivaled by it's own 16-bit counterpart on the SNES it is a game every Gameboy Colour owner should have in their collection. And even if you are not a huge Gameboy fan you can still download the original SNES version from the Wii Virtual Console and truly bask in it's 16-bit brilliance.
Format reviewed: SNES
Submitted by: Alex Holmes
When I first saw this on Gamesmaster I thought I was seeing a game for Sonys new-fangled Playstation. I couldnt believe a 16 bit console could pull off such shading and graphics.
Playing as Donkey and Diddy Kong, players must clear various zones, each with their own theme, ranging from treetop villages, ancient ruins or the stunning snowy mountains with the overall goal of recovering the banana haul from King K Rool.
The usual platform rules apply, get from one end of the stage to the other, kill enemys by jumping on their heads and dont fall off the bottom of the screen. But the addition of swimming levels, special moves such as Diddys cartwheel and DK's ground slap and various friends scattered around to provide help, such as Expresso the ostrich and Engaurde the swordfish help give this game a unique and highly enjoyable feel.
Add the many hidden bonus games, classic soundtrack and humorous characters Cranky and Funky Kong and what we have is a perfect example 16 bit platform perfection.