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3 Weeks in Paradise

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Released: 1985

Genre: Platformer

Format reviewed: ZX Spectrum

Publisher: Mikro-Gen

Developer: David Perry

Submitted by: Alex Reeves

I’ve always loved the Wally Week games (Automania and Pyjamarama in particular) for their sense of humour and fantastic chunky graphics, which are almost miraculous considering the Spectrums well known limitations in that area.

The fifth outing in the series features the entire Weeks Family marooned on a desert island: Dad Wally, wife Wilma and son Herbert. Hence the “hilarious” title.

The game follows a well travelled theme for Wally. Solve a puzzle by locating various objects and using them in the correct order and gain a reward before moving to the next puzzle. The twist in this particular game is the fiendish and sometime comical nature of the puzzles….To get past the lion guarding herbert, pull the thorn out of the lion's paw, to get the tweezers threaten a crab with some hot water, to get some hot water….

With each puzzle solved Wally obtains a piece of (you guessed it) raft which he and his family need to escape the island. Along the way various monsters, animals and sometimes harmless looking pieces of scenery can knock Wally down, cue a head rubbing recovery animation.

Whilst some of the animation and music can grate when you have been playing for a while, the overall quality of the design and gameplay is excellent. Solving the puzzles can sometimes feel like a bit of trial and error, but once you get inside the head of the developer you can start to make the logical leaps required to complete the game.

This is a fitting end to the Wally Week series, and a great Spectrum game.