Format reviewed: Commodore 64
Developer: Jonathan Freeman, J. W. Connelley
Submitted by: Glenn Petrie
When I was still young (around the early Nineties), I played this game on the Commodore 64 called Rampage, a popular coin op that was converted by Activision The idea of playing as a monster smashing up buildings seemed to excite me. At the time, I didn't know that there was a similar game called Crush, Crumble and Chomp. This game came to my attention while reading the second edition of "High Score!"
CC&C is similar to Rampage in some ways, but with slightly inferior graphics and sound. At the start, you choose from six pre-defined monsters or create your own, the scenario, and the city you want to conquer. What I like about this game is unlike other games around its time, you are introduced to the many objects and hazards that you'll encounter.
Since CC&C only came out on 8-bit computer platforms, the game is controlled entirely with the keyboard. Actions are performed by pressing the appropriate key, and the actions you perform depend on what monster you play with and what abilities they have. There are a lot of keyboard commands to learn, and anyone who lost the manual will have to figure them out.
When you're out destroying everything, you must also keep an eye on your health. Your monster must eat humans or it will die of starvation. Reaching fleeing humans is harder that you think, since there are a lot of key-presses in between. Also, enemy units will come and attack you, and you must deal with them before they take away all your health. The music you hear on the title screen is the same music that plays when you're on your last legs.
From time to time, you will enter Berzerk mode, where your monster will do random things and you have no control over it. This mode is useful if you are faced with many enemies coming your way.
There are similar games out there such as The Movie Monster Game and King of the Monsters, but it is CC&C that started it all.