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Forgotten Worlds

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Released: 1988

Genre: Shoot-’em-up

Format reviewed: Sega Genesis/Mega Drive

Publisher: Sega

Developer: Capcom (Reprogram by Sega)

Submitted by: Yiu

"Did you find the guy?" says the hero wearing sunglasses in blue and white camouflage. The guy he is referring to is the final boss of the game. In all the dialogues, he or it is simply referred to as ‘the guy’ or as ‘he’, or just as ‘him’. So who or what is this guy or him or he? It was never explain in this Capcom horizontal shooter dating back to 1988. Forgotten worlds, also known in Japan as Lost worlds is a unique shooter that has the character rotates in a clockwise or counter clockwise direction. The original arcade cabinet utilize a rotary dial knob that fires when you press down, rotates when you rotate the dial and move when you pull in the desire direction. There is no button to press in the arcade. The knob thing is the sole control for this game. When this got ported to the Genesis, I was very excited. I knew it was good stuff.

Forgotten Worlds is the best example of buying a game and not knowing what you are getting into. Not only is this game hard, it’s also not fun to play. On top of that, it’s nearly impossible to complete on a single player mode without cheating by pressing the second player start button. You see, as long as you have a second player on screen at the same time, you are allow unlimited continues if either one die and the second one is still alive. If you’re playing one player only, you would have to buy expensive continue potions in the shops along the way. Now money or zenny is a big deal in the game. You will need to save them in order to buy better weapons. There’s just not enough money to go around to get everything you need. This sort of compromise doesn’t work well with my ego. You see all I want is my little bare chested blue dude to be a moving weapon of mass destruction. I don’t want to deal with no zenny crap. Just give me the damn power up already. Hey, I’m on a mission to save the world and I need to cough up money for my gear, wtf? This is what Forgotten Worlds is, it is several levels of spinning shooting at all the cliche baddies you will normally find in a video game. It is a game you will either like or dislike based on your preference. Forgotten Worlds is a game I like in terms of concept and art direction. I like the new ideas that Capcom did with this game, but I do not like the Genesis port of this game. A bit more rebalancing and this would had been a great shmup.

About the Genesis port compare to the arcade.

-Several levels in the arcade are removed in the Genesis port to save cost.

-Voice samples are all gone.

About the PC Engine CD version of Forgotten Worlds.

If you really want a home port of this game, then this is the version to get. Not only is this version rebalance with the difficulty, it also has really awesome sound tracks. The music alone will blow you away. The only down side is the graphics is a lot more washed out. I like this version way better than the arcade simply because you have to beat it fair and square instead of feeding it quarters. This version also has the missing levels that were cut out in the Genesis port. 

Forgotten Worlds

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Released: 1988

Genre: Shoot-’em-up

Format reviewed: Arcade

Publisher: Capcom

Developer: Capcom

Submitted by: Darran Jones

We’ve never liked Sinitta. Watching her prance around in the mid-Eighties with all the grace of a neutered hippo while warbling pathetically poor pop songs like Toy Boy and Cross My Broken Heart has never been our idea of fun and unlike a fine bottle of wine she’s definitely not aged gracefully over time.

Admittedly, not necessarily the best way to start a piece on Capcom’s rock-hard shooter, but as soon as we started playing and witnessed huge, muscled men in tight jeans with large weapons under their arms, Sinitta’s So Macho instantly leapt into our heads, and like a needy girlfriend, has refused to let go ever since. Anyway, back to Forgotten Worlds, and as you may have already guessed from this tantalising screenshot on the right, it’s a big, bold, brash shooter that stars the sort of muscle-bound heroes that wouldn’t have looked out of place in an Arnie flick. All in all, it’s very, very Eighties. I mean they’re constantly wearing sunglasses – even in deep space for goodness sakes!

Still, for those unaware of Forgotten Worlds’ arcade pedigree, rest assured that it’s very good, albeit extremely tough. The third part of Capcom’s ‘Jet-Pack Hero’ trilogy – Section Z and Side Arms Hyper Dyne completing the triumvirate – Forgotten Worlds essentially had you playing a butch space marine and blowing seven shades of shinola out of anything foolish enough to stray into your soldier’s flight path whilst collecting blue Zenny coins to spend in the weapons shop that would occasionally pop up on each level. Famous for its spectacular mayors, over-the-top weaponry and difficult to master control system – a dial controls where you fire your weapon – Forgotten Worlds is one of the best blasters around and remains an incredibly insane experience. Crying out for a re-release on Xbox Live Arcade, although a Mega Drive conversion on the Virtual Console would be just as nice as it was arguably the best port, Capcom’s intense blaster remains an insanely polished shooter – just don’t start thinking of Sinitta.