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I Aint Got Nobody

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Genre: Adventure

Format reviewed: ZX Spectrum

Publisher: Tynesoft

Developer: Harry Price

Submitted by: Lee Tatlock

Being a fan of all things spooky and Manic Miner-esque you’d think that a game such as the quirky ‘I Ain’t Got Nobody’ by Harry ‘Odd Job Eddie’ Price would be the complete package for a creepy monkey like me. And for most part it is. this game adds an extra dimension to the genre in the form of flight as you play a hooded ghosty with more than a passing resemblance to the grim reaper. I unfortunately only have the cassette of this one and so background story and explanation are going to be pretty thin on the ground, I’m a bit miffed too because the front cover art is quite cool (I have it printed out and stuffed in a cracked cassette box with the tape). From what I can work out you seem to be trying to get into your body and resurrect yourself, but mostly you’ll be floating from screen to screen and collecting coin looking things and trying to stay alive…erm…dead, whatever. There are flashing transporters that take you to strange frosty underworld looking places amongst other locals and the screens are packed with weird enemies.

Control is tight and you don’t move too quickly: a factor which plagued a lot of flying, and platform games, back in the day. You can move around with precision and ease which makes dodging your spooky pursuers a productive business. The main problem comes with the collecting of coinage (or whatever they are) as I don’t have the controls or instructions there may be an easier way to do this, but the game seems to have some trouble at times noticing when you’ve landed on the ground and won’t let you pick them up. It’s not too much of a problem but it is a bit tetchy. There are other things I don’t fully understand about the game but I’ve enjoyed exploring it and trying to work it out and one day I hope ‘I Will Have Some Body’