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Knightmare (Majou Densetsu)

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Released: 1986

Genre: Shoot-’em-up

Format reviewed: MSX I/II

Publisher: Konami

Developer: Konami

Submitted by: Stuart Hunt

Knightmare is a 2D shoot ’em up. In this game you play Popolon whose mission it is to save Aphrodite who has been trapped in Nightmare castle by The King Of The Underworld. The game scrolls continually downwards mimicking the movements of our hero. Along the way you encounter many foes who are trying to take away your life. Each stage has its own “Boss” to defeat and individual stage music composed by Miki Higashino (composer of the Suikoden game soundtrack). During the game your character can upgrade their weapon, the choice of which is essential to game completion. Magic jewels, left by Aphrodite during her capture, can make Popolon increase speed, invisible and freeze game action. The game is fairly difficult to master and having no save game options (unlike current shoot ‘ em ups) makes for added game tension while playing. Hidden shortcut exits to higher levels only appear if you have had to restart the game and are shot 30 times with your current weapon.

Why is this game special? The soundtrack highlights why game music matched to game speed and events serve to enhance game play.

Why is this game special to me? The first game I played on my Toshiba MSX after years of ZX Spectrum game play.