Format reviewed: Famicom Disc System
Submitted by: old skoolrc
The first time I ever played Metroid (all those years ago) I found it boring but over time it appealed to me and it became an obsession to complete the game.
Metroid is vast and was one of the first games that did not restrict you as it allowed players to back track into levels, this game is all about exploration and adventure. Metroid also introduced a role play type element in terms of hunting and finding various weapons scattered or hidden in certain areas to help you progress. These items are essential to you as without them you can not access new areas or survive in them.
The graphics, sound and music are good for an early Famicom Disk System game and you are able to save your progress onto the disk. Metroid is a critically acclaimed game and helped pioneer the action/platform genre.
Format reviewed: NES/Famicom
Submitted by: Damian Butt
Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player controls Samus Aran across sprite-rendered two dimensional landscapes, starting with only a weak blaster shot and jumping ability, preventing progress to certain areas of the game world. As the player explores more of the area, they will encounter power-ups that can be used to pass the previously encountered obstacles, allowing them to explore further, as well as backtrack, in order to find more power-ups and advance. While players are tempted to complete the game quickly, as there are multiple endings determined by length of completion time, the concept of gradually increasing abilities and therefore aquiring access to previously inaccessible areas, encourages the player to go back and obtain all available items and power-ups. In addition to common enemies that inhabit the world, Samus will encounter bosses that she will need to defeat before progressing further. Defeating an ordinary enemy usually yields additional energy or ammunition; a defeated boss usually unlocks new weapons and/or abilities. Metroid was one of the first games to use a password system for saving game information between play sessions. The original game released for the Famicom/Famicom Disk System allowed saving of games on the disk, but the American release was in NES cartridge form (the Disk System, though originally planned for the American market, was never released there), and didn't implement battery-backed memory. Metroid is notable for being the first video game to feature a female protagonist at a time when the vast majority of games relegated female characters to variations of the "damsel in distress" role. However, this fact was not revealed until the end of the game, and then only if the game was completed within a certain total amount of time. The English instruction manual simply described Samus as a "space hunter" (now "bounty hunter" in Metroid canon) and specifically stated that Samus's identity was "shrouded in mystery."