Format reviewed: Commodore 64
Publisher: Data East
Developer: Data East
Submitted by: James Evans
Cracking game in the arcade, but was it ported effectively on the C64 – pretty much! 8 way running and gunning akin to Robocop – though to get extra weapons and bombs you have to shoot the brown enemies that drop keys. Once you get to a certain point in the level – usually after a boss you enter a room full of locked cabinets with power ups in. Spend wisely and you won't die as much.
Graphically the game fares quite well – the main sprite looks like Rambo's twin brother, complete with headband and vest top. Add muscles and over sized guns and your pretty much there. The animation is of a good standard – even crawling through tunnels the character boasts another 8 ways of direction, true to its original.
The only let down throughout are the boss sections. Instead of hulking metalic tanks that shoot missles that are the size of the screen, they seem to have been replaced with what look like knackered shopping trolleys that lob pound coins at you. It is more fun collecting keys and pick and choosing powerups than depressingly seeing what drab boss awaits. A shame but still a quality game regardless.
Format reviewed: Amiga 500
Developer: Special FX
Submitted by: Paul Kitching
You take on the role of one or two brothers who must try to rescue the six members of their family, who have been kidnapped. To achieve this you need to fight your way through nine varied levels.
You are armed with a standard gun at the beginning, but new weapons can be obtained from the lockers at the end of each level. Each locker is opened by using one or more keys that you have collected by shooting certain enemy soldiers. The lockers contain primary weapons (Full Auto, 3 Way, Fire, Shotgun, Barrier, Super Charge, and extra ammo), secondary weapons (Nitro, Homing Missiles, and Shower), plus extra lives and eventually your family members. Some weapons are better than others for different levels, so make your decision wisely.
The enemy consists of soldiers, tanks, aircraft, spinning blades, and more. Some of these larger enemies are found throughout the levels and others are fought at the end.
The original arcade version used a rotary joystick, so to get round the problem some changes had to be made to the controls. In my opinion the Amiga controls are very good, but some people have a very hard time with them.
Both the music and graphics are very good, although the colours are very dark, so it's advisable to turn up the brightness on your TV or emulator.
A big plus for this game is that as well as the fantastic single player game, it also allows two players to play together as a team. This also adds an extra strategic element to the game, as you need to decide which player is best suited to the different weapons as only six lockers are available at the end of each level.
I spent many weeks playing this in the 80s, and recently played it again to find it had lost nothing over time. A great game, recommended to anyone who likes this genre.
Format reviewed: Arcade
Publisher: Nihon Bussan
Developer: Data East
Submitted by: Darran Jones
When I spotted Midnight Resistance in the local arcade, I was overwhelmed. There was no doubt it looked great – chunky colourful sprites, lots of explosions and much jumping around while spitting lead. Brilliant.
Created by Data East and a sequel to the 1987 game Heavy Barrel, Midnight Resistance was initially difficult to get to grips with – often because the person playing the game before you would have perspired so much, the joystick would be soaked.
But my entire family was at stake, having been captured by a ruthless international gang of terrorists and what better excuse to don a Rambo-style headband, persevere and shoot the enemy down?
The various weirdos coming my way were perfect fodder as I spent my time jumping through the air to spit lead a full 360 degrees, before coolly crashing to the ground to crawl along the floor and shoot at whatever was below me.
Running forward, guns blazing, tilting the gun to blast anything behind me – I was in my element, defeating the foot soldiers and overcoming the heavy artillery, buying better guns in the weapons store. There was hardly a moment’s peace. When I decided to stop for a breather, a cross-hair appeared. It moved towards me, and bang! A life lost. I didn’t repeat that mistake twice.
This game was so cool, it was featured in the movie, Robocop 2. But it wasn’t all about violence – the US version apparently had a message which screamed “Winners Don’t Use Drugs”. This game had morals!
I was therefore ecstatic when this eight-way game was converted to the Amstrad CPC by those Liverpudlians over at Special F/X, but there was disappointment. Most games on the CPC had a border but Midnight Resistance was taking the mickey – the action was slow and was squeezed into a small sized box in the centre of the screen. Bah!
But that arcade version… Lovely!