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Released: 1985

Genre: Strategy

Format reviewed: Arcade

Publisher: Namco

Developer: Namco

Submitted by: Glenn Petrie

Games made in the early Eighties have a simple objective; there was no plot or big bad bosses to worry about. Motos is no exception.

Created by Namco in 1985, you control a bumper car which you use to bump your enemies off the edge of a playfield while avoiding getting bumped off yourself. Getting pushed off isn’t that bad; you just lose a life if you do. If you take too long to complete your objective, one or more fireballs will knock out tiles that make up the playfield. The resulting gaps can be used to your advantage.

You can lure your opponents into the gap and make them fall down, while at the same time, being careful to maneuver your car around the gap so that you don’t fall through it. In some levels, power-ups can be obtained which give you extra bumping power, plus the ability to jump over gaps in the playfield. They can be selected between rounds.

In the game, the enemies are quite aggressive; they are determined to make sure that they don’t fall off the edge. There is a bit of strategy involved in the game. Get too close to the edge, and you risk falling off. Also, if one of the opponents are close to the edge, you need to push that opponent off.

Motos is one of my favorite games, and the most addictive. Some of the playfields are structured nicely, and most of the tiles are colored with pink, yellows, and purples, and they blend so nicely together. The background music is very good, and it is appropriate to what you are doing. Motos may also be available for 8 -bit formats, but I like playing the coin-op version better. Because this game is one of my favorites, I would very much like to see a 3D remake.

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