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Released: 1988

Genre: Adventure

Format reviewed: Commodore 64

Publisher: Interplay

Submitted by: Nathan White

Adventure games have always been more like playable novels, so what better source material for an adventure game than William Gibson’s 1984 Neuromancer, the novel that virtually (pun intended) birthed the Cyberpunk genre and subculture.

Designed by Troy A. Miles, Bruce J. Balfour, Brian Fargob and Michael Stackpole and released by Interplay under the guise of Futurist (and Neuromancer’s video game rights holder) Timothy Leary, Neuromancer plays as an extension of it’s source material by putting new characters and a new story into the familiar locations described in electrifying detail in the novel itself.

The game plays as a typical point-and-click adventure game, but pushes the limits of the Commmodore 64 in terms of music and graphics. As touted on the packaging and marketing materials for the game, the soundtrack includes a digitized version of the DeVo song “Some Things Never Change”.

Difficult and satisfying puzzles, fantastic environments and brilliant game sign elevate this to become one of the true hidden gems in the point and click genre, and a stand-out in the sea of software released for the C64.