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Released: 1984

Genre: Platformer

Format reviewed: ZX Spectrum

Publisher: Bug Byte

Developer: N. Murray

Submitted by: Lee Tatlock

Pyramania was the game that Harry Price ‘took inspiration from’ to give us one of my favourite platform games of the time: Odd Job Eddie. I played both games around the same time and obviously noted the similarities but it has to be said that I think Odd Job Eddie is a vastly superior game to Pyramania. However I’m here to review the latter and for all intents and purposes it’s Jet Set Willy only smaller and, at times, much tougher (and coincidentally re-released by Bug Byte of Manic Miner fame). At the bottom of the screen you have a map of the pyramid (replaced in Odd Job Eddie by the air gauge) on which the room you are in flashes to show you where you are in your quest, and what might that quest be? Well apparently you’ve got to overcome the curse of Bugenkamen, grab some treasure and escape with your sack intact. So pretty typical stuff there.

Gameplay as mentioned is very similar to Jet Set Willy, in fact so similar it is practically JSW in a pyramid. The controls however feel a little stodgier than JSW and the main character is nowhere near as well drawn and looks more like a fat Robocop than a tomb raider type. Enemies are repeated more than I prefer and pretty typical, TV types, face types, pac-man types and birds, not very inventive at all. Don’t get me wrong, I still like the game and the map as a whole is pretty cool but it’s just truly run-of-the-mill.

Perhaps people will think I’m just splitting hairs here but for me Odd Job Eddie and JSW are far superior to the rather bland Pyramania. It’s not hideous, it’s not complete bum crumpets it’s just not as interesting as the rest of its brethren. Give it a go you may enjoy it more than I did, but I doubt it. Peace!