Format reviewed: Arcade
Submitted by: Yiu
Released in the arcade around 1987, Street Fighter established the one on one fighting formula that would later be the fad of the 90‘s. At the time of the release, the world was a different place. School teaches about the cold war between the US and the Soviet Union, big shoulder pad blazer was still in fashion, local video rental was still mostly run by mom and pop and not by Blockbuster chain. The manga Dragon Ball was in its third years of serialization in Japan. Goku was still a kid and that manga was still funny.
Street Fighter was a deep fighting game with six buttons divided into three categories of light, normal and hard punch as well as three categories of kicks. You go mono y mono in a two out of three rounds fight as a challenger against some of the toughest fighters around the world, each master or just bad ass of their own unique discipline. The adversaries ranges from monk, ninja, boxer, kick boxers, kung fu masters, street punk and stick fighter, each with a unique move set, strength and weakness.
In term of execution, this was a well executed and playable game in 87. I didn’t have any complaint back then. My friend could beat this with a quarter and I would watch him play. He figure it all out and as I play this, I too figure out that each enemy has a certain attack pattern and is vulnerable to a certain counter or offensive moves. Some of them are one track pony. For example, you could beat Joe by just simply jump up and kick (Sometime it doesn’t work?) or Lee by holding defense until he lunge at you with his extended fist, then immediately give him a counter power roundhouse. You could repeat these tactic over and over until you beat the opponent. It’s a trial and error effort, simple yet effective.
Fast forward to 2010, I play this again on MAME, and to my horror, I find that I can’t play this. The animation is jerky. The control mechanic is rough. The special move input is really buggy. The opponent are all too over powering. What had happened to me? Well, the answer is Street Fighter 2 and all subsequent fighting games. While later titles have their own flavor. I still love the first Street Fighter. The roster was just a bunch of martial artists, not uber super villains with apocalyptic super powers. It just feel more honest and real to me.
About The Turbo Grafx 16 CD Version
The TG16 CD version is an arcade perfect port with only the cloud background remove. The sound tracks again are exciting and awesome. The jerky control and buggy special moves are all here along with all the voice samples. The only downside is the thirty seconds loading time between rounds.
About The MAME Rom
I know there are several rom sets flowing around. The one I use is ‘sfus’with MAME 120b. Yes, this is a rather old MAME release, but this set has the corrected light kick. The other rom sets seems to be missing the light kick input.
About Similar Game
I read somewhere long ago that the designer behind the game went on to make Art of Fighting for the Neo Geo. I don’t know if this is true, but Art of Fighting one and two feels a lot like Street Fighter in the sense that certain opponent can be effectively beaten with a certain move and not other. For example in AOF2, when using Ryo against the boxer Micky, you could just jump in and do quick light kick, or against Jack, you could just approach and do a strong punch. Enemies attack with fix patterns and with some observation and trial and error, the game is not impossible.
If you like the original Street Fighter and want a game that’s not a button masher, but more calculated, then I recommend the following games.
-Fatal Fury (This feels like a dumb down SF, but just as good.)
-Art of Fighting 2 (A lot like Street Fighter, and with excellent control.)
Format reviewed: Amstrad CPC
Publisher: US Gold
Submitted by: Andy Bolsover
I had a search through the Retro Gamer review archives and didn’t find at a single version of this game, but then is it really all that surprising? The original Street Fighter has practically been written out of gaming history. For many, Street Fighter II: The World Warrior is pretty much beat-em-up year zero, and with good reason. I remember first seeing that particular game in the arcade trailer of a travelling carnival, sticking in my 30p and getting promptly trounced by Chun Li’s Lightning Kick. The experience lasted all of a minute, but I was so in awe of the massive sprites, spectacular special moves and fluid animation that I immediately fell in love. So much so that when I saw the Street Fighter cassette in Woolworths later that week I probably gave my dad a migraine pestering him for it.
Pestering eventually persevered, and I raced home, jammed the cassette into the Amstrad, and waited for it to load, in no doubt feverish anticipation. Well, what can I say? Its rubbish isn’t it? I’m pretty sure I spent hour upon hour playing it back in the day, in the belief that it was the closest I was going to get to playing SF II in my home, but it plays like an absolute pig. The controls couldn’t be more sluggish if you were submerged in drying concrete, the animation is awful and there’s no music to speak of. Its incredibly easy, until you get to final boss Sagat, a fight that will go either one of two ways: he’ll either unfairly custard pie you to death (I know they’re fireballs, but that’s what they look like) or you'll get him in the corner and sweep him to death for an incredibly cheap win.
The CPC version is probably not the best conversion, but it’s the one that I spent the most time with. I also had the Dos version and that was terrible too. Yie Ar Kung Fu was way better. Why can’t we have Super Yie Ar Kung Fu IV? Turbo? That would be absolutely amazing.