Format reviewed: Commodore 64
Developer: Mr Chips Software
Submitted by: Ben Morton
A strategy game with a simple idea. The various nation states of the world, tooled up with all the conventional and nuclear weapons they could ever need, elect you to oversee world peace. They plonk you in a satellite orbiting the Earth and give the power to do whatever you feel is needed to stop armageddon.
Tools at your disposal include several spy and defence satellites, a radio you can use to listen in and jam a countrys communications and a peacekeeping force you can send to a troublesome area. You can also instruct a country to do certain trades to maintain balance.
Throughout the game you will by trying to stop the various petty squabbles that the various nations are having (like who has more weapons, who needs more foodstuffs, who is spying on who etc) from becomming a full nuclear exchange using the tools provided, all in all a very open ended game.
The interface is a nice and clear menu driven system with a map of the world giving you a birdseye view of any action.the music is nice and atmospheric and if nuclear war does kickoff there can be an emotional connection with the game.
However, after playing the game for a while, the general randomness of the underlying engine tends to spoil things and it can quickly become boring.