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The Caves Of Doom

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Released: 1985

Genre: Adventure

Format reviewed: ZX Spectrum

Publisher: Mastertronic

Developer: Mr Chips Software

Submitted by: Lee Tatlock

In Caves of Doom you play a little space chap/astronaut who has been captured by the lord of darkness and thrown into the caves mentioned in the title. You must now use your rocket pack to get back to your spaceship and get the heck off the Planet. There is another game called ‘I Aint Got Nobody’ that I have recently reviewed that is ripped off this very title and although I Aint Got Nobody is a cool and novel take on caves, and the genre as a whole, it has niggles that this game does not. thus making this the more playable and appealing adventure.

So how does it play? Well you have a fuel gauge at the top of the screen and must fill this as you fly around by collecting the numerous fuel tanks that are lying around the separate caverns/rooms. But this isn’t going to be an easy task because as usual there are numerous mental looking colourful enemies blocking your path. These enemies come in many bold and well drawn forms such as the dark lord’s guards, weird green snake beasts, spiders, avian creatures and a whole host of strange alien creations. These otherworldly critters inhabit a varied and impressive range of locals that stretch from odd, underground, chequer patterned, towns to gloomy ice caverns and even onto the planets surface itself. With so much creative energy compacted into the game you can see true love was lavished on building the world and the caves below it, and as such it should be sampled by everyone, not just fans of the genre, at least a few times.

I highly recommend The Caves of Doom to everyone interested in this type, and era, of gaming, it’s a precursor to many similar feeling games that doesn’t really get the credit it deserves. So pick it up, give it ago, and I’m sure you’ll be as captivated as I was and still am. Awesome.