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The Life of Harry

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Released: 1985

Genre: Platformer

Format reviewed: ZX Spectrum

Publisher: Cascade Games Ltd

Developer: John Hopper

Submitted by: Lee Tatlock

The life of an explorer/treasure hunter can be a tough one, apparently – I have no first hand experience you understand apart from exploring my own nose caverns, but if The Life of Harry (the bravest explorer the world has ever known) is anything to go by there are a fair few terrors you will face as you traverse around the world’s secret places and they go a little as follows:

1.) Caverns made of a black and white blocky substance and other ill formed bric-a-brac.

2.) Brightly coloured creatures, that look like they’ve been drinking from puddles outside of Sellafeild, that you must walk in synch with to get down narrow corridors unharmed.

3.) Ear bursting noises every time you loose some energy in a bid to follow one of the aforementioned enemy monsters.

4.) An ever decreasing air supply.

It’s a tough, and hideous looking, old job, but is a dirty job – and not dirty in that fun night times with a lady way? Or is it a splendiferous experience that you’ll be clambering to repeat at every/any given opportunity? Well it’s neither, it is simply a run of the mill ‘mooch around some caves and collect some stuff’ affair that may or may not grab you depending on whether or not you can deal with the eye crushingly awful graphics and the, sometimes, insane difficulty. So what did I think? Well I enjoyed it funnily enough; I know it sounds like I’m taking the Michael but it’s loveable in a sort of mutated puppy sort of way…what ever that means.

It may be basic and it may be toxic crusader ugly but it’s got a playable streak, and before you know it you’ll be reaching strange caverns such as the NASA Base and beyond. Other may hate this, other may go one further and curse me for suggesting there is anything remotely likable about it, but to those people I say: Sorry!