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Three Weeks In Paradise

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Released: 1986

Genre: Adventure

Format reviewed: Amstrad CPC

Publisher: Mikro-Gen

Developer: Mikro-Gen

Submitted by: Ash H

Wally Week has decided to take his family on holiday to a tropical island. Before you know it, his wife Wilma and their son Herbert are captured by the natives, the Can Nibbles. Can the big bellied Wally rescue them from being the main course?

Three Weeks In Paradise is an adventure game similar to some of the Dizzy games that came along later. Wally must travel around the island screen by screen avoiding the natives as well as bats, lions and snails. On some screens there may be an entrance to another area pointed out, so it's not just left to right, you can go into the screen aswell. Wally is capable of carrying two objects at any one time. As with Dizzy, the items are not always used as you may think. It took me ages to really get anywhere in this game, simple puzzles, never heard of them.

Wally has four attempts to rescue his family, then it's game over. He will find Herbert in a cooking pot guarded by lions and Wilma hanging upside down. Each screen is colourful and well detailed, an impovement from the previous games. Under the main game area you will see what Wally is carrying and a picture of Wilma and Herbert and their status.

Three Weeks In Paradise is a good game. It was the first adventure game I played on the cpc. One of these days I may even complete it. It doesn't try to do too much and it still has some charm over twenty years on. So if you like your Dizzy games, you should like this too.