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Thrust 2

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Released: 1987

Genre: Strategy

Format reviewed: Amstrad CPC

Publisher: Firebird

Developer: A Rogers

Submitted by: Ash H

The sequel to Thrust has you against the Galactic Empire again. Your job in the resistance is to gather the orbs hidden within the planet and place them in the correct position so life can exist there.

Gathering the pods is not easy. Once you collect one there is an instant pull on your ship as you try not to crash in the small tunnels inside the planet. You also have a time limit to place the orb before it explodes. The game is all about how well you can master controlling your craft.

Scattered everywhere within the planet are imperial guards. But unlike the first game, there is no shooting involved. Each guard has a chemical agent that when you fly close enough to select it, will wipe out all guards with that chemical sign.

The graphics have been revamped from the first, they show more detail but there is still a lack of colour. When your craft is moving fast the scrolling is a little jerky. There is not a great deal of sound but the gameplay more than makes up for it. This is a decent sequel to one of the most original game concepts. Alot of people prefer the first game but as a budget game, you can't really go wrong.