Format reviewed: Commodore 64
Submitted by: Al Busby
I’ve just read Witchfinder’s review of the original BBC Micro version of Thrust and I’ve had a look at a few more online (the Lemon64 one giving 1/10 for sound is plain ridiculous – I used to come home from school and load up Thrust whilst I ate some cereal and then spent the next hour listening to Hubbard-genius ad infinitum – it is one of the best SID tunes ever created! Grr!) and I felt that something must be noted about the C64 port – possibly the greatest version of all and to be frank – the Hubbard soundtrack does that for it anyway.
SID-aside, the C64 port is faithful to the original (as best I can tell), emulating with absolute precision the most important elements of the game: a) the realistic ‘feel’ of the physics and b) the stunning and inescapable pixel-perfect collision detection.
Missing out on the BBC as a system as a whole (my only vague recollection being attempting to escape from Granny’s Garden in Infants School…), I can’t really compare the two and I’m certainly not going to lambast the original in any way, but – Thrust has always retained a strong place in my C64 heart and I know it will be one of those games that I will just never tire of playing.
Some reviewer noted it as being a ‘hidden gem of a C64 game’, which I just couldn’t understand – it was well known, well-loved and extremely well-played in my circle…
Katakis is a hidden gem, Thrust is a gleaming diamond glinting in the bright light of nostalgia, near blinding you.
Format reviewed: BBC Micro
Publisher: Superior Software
Submitted by: Mat Corne
Probably the most successful export from the BBC after Elite, Thrust was ported to all of the other 8-bit computers of the time and has even had homebrew versions released on the Atari 2600 and Vectrex in recent years! The simple premise of the game – collect an orb with your spacecraft on each level and escape into the atmosphere – was matched by equally simple graphics and audio, leaving the finely-honed gameplay and increasing challenge of successive levels to keep the player enthralled.
As much a simulation of physics and inertia as a game, Thrust kept you coming back for another try because the control of your ship was so precise that you never felt cheated when crashing into the wall of a cavern because you knew it was entirely your fault for not mastering the controls. A challenging, original and truly great game that is appreciated worldwide, and it began life on the humble British Beeb!