Format reviewed: ZX Spectrum
Developer: The Oliver Twins
Submitted by: Andrew Joseph
Second in the Dizzy series, The Oliver Twins came back with an even better game.
The one criticism about this game is that Dizzy now has one life.. Thats it.
This was to be a problem with first time players who were to then spend the next 5 years of their life figuring out what killed them and what didnt.
Having said that this game, so far in the series, is the more enjoyable of the two. Again,
puzzles and traps layed throughout.
Deffinatly well worth playing if you can grab hold of a copy.
Dizzy was looking forward to the round-the-world cruise he'd booked for. When he told the other Yolkfolk about the good deal he found, they wondered just what lay ahead of him…
Dizzy enjoyed the cruise at first although there were far too many pirates on the ship, the Grog was watered down, and he didn't even know what a mainbrace was, let alone how to splice it!
The captain, Long John Silver, was a lovely old bloke with a kindly manner, good at insulting and degrading the fare paying punters.
He was well balanced – he had parrot on one shoulder and a chip on the other – and he had a wooden leg which he acquired when he fell out of his pram when he was a kid.
Anyhow, their quaint little man o' war found itself in still waters one sun-soaked afternoon, and
Dizzy thought he would organise a game of cricket on the aft deck. In a fit of blinding stupidity he used LJ's spare leg collection as makeshift stumps, and when they were lost overboard he was made to walk the plank!
That was how he came to find himself gently poaching on the silent, sun-kissed beach of a seemingly deserted island…
He had to somehow find a way back to the Yolkfolk and lodge his compensation claim with the travel agent…
Format reviewed: Commodore 64
Developer: The Oliver Twins
Submitted by: David McMahon
This was the 2nd Dizzy in the long list in it's series and could be the most popular for different reasons with some C64 owners. The story of the game is that you have to solve puzzles so that Dizzy can obtain a boat to return home to his family in Yolkfolk. You must control Dizzy through mines, tree villages and underwater. An essential during the subquest that you collect the 30 gold coins. If you don't have all coins on the last level Dizzy wouldn't be allowed to leave the island.
During it's early days after release magazines said that it was one of the hardest to complete as you didn't have an energy bar and only 1 life compared with 5 in the first game and 3 in other titles like Fantasy World Dizzy. I personally didn't see this as a disadvantage, more of a challenge to complete.
There was one unusual aspect in the C64 version which was you couldn't collect the bucket on top of the shop but in other versions you could give it to the shopkeeper for extra points.
The game is now available to download free on Codemaster's website as a PC game. It might not be an ultimate classic and if you choose to take advantage of this offer and don't like it then at least it won't damage your wallet.