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D2

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Released: 1999

Genre: Adventure

Format reviewed: Dreamcast

Publisher: Sega

Developer: Warp

Submitted by: Garry Grierson

There are two things to remember about D2:

One, many would argue that this should be recognised as a classic.

Two, this isn’t a greatly polished game.

The game tries to be many things but ultimately, just, fails to deliver on all fronts.

So why would you want to play it; exactly because it ‘just’ fails. It is different and does push the bounders. The story is very complicated. There are entire web sited devoted to trying to find out exactly what the story is about! The cut scenes are long and a fair percentage concentrates mainly on dialogue.

There are four distinct game-play modes. When inside buildings the game-play is reminiscent of point-and-click adventures like the Myst series. The main outdoor game-play is a mixture of over-the-shoulder and fixed perspective 3D third person. The viewpoint changes to first person sniper-style shooter when in ‘Hunting’ mode. The last mode being a more standard FPS fixed viewpoint when attacked, you are unable to move position in this mode and have to fight. Some may find the imagery of the game unsettling or disturbing. The imagery can (quite easily) be taken as sexual based and is not the run-of-the-mill survival horror fair. The storyline is of an ‘Adult’ theme. Meaning it attempts to deal with complex emotional issues, not necessarily XXX rated ones!

The main game play is a mixture of shooting and puzzle based survival horror. This is played out over a range of different looking levels. Each level had a distinct feel to both the indoor and outdoor locations. The background graphics and effects are generally well done with a lot of attention to detail. The snow effect is still one of the best I’ve seen to date!

To sum up, this may not be a game for everybody but if you are interested in gaming and specifically the development of gamming, I’d recommend you have a look.

There are a lot of ideas and imagination and ingenuity in this game, perhaps too much in one package.

Maybe with a bit more refinements it just could have been a masterpiece!