Format reviewed: PC Eng/Turbografx-16
Submitted by: Alley Kat
Devil Crash is the sequel to Alien Crush, the Giger themed pinball game from 1988.
As with its prequel, Devil Crash makes a virtue of the fact its a videogame by adding numerous features that would be impossible on a real life table, not least the various nasties that inhabit it.
Although the game only has one main table, its three screens tall, with each screen housing varied features and targets. Unlike Alien Crush's flick screen display, the main table scrolls quickly and smoothly, which improves matters greatly.
As well as the detailed main table, there are twelve bonus screens, which mostly require you to smash the various hellspawn within with the fast moving ball.
Devil Crash is an excellent, offbeat pinball game, with realistic ball movement, superb graphics and many secret bonuses and techniques to discover.
Best of all is the incredible soundtrack; the epic main theme in particular is a simply superb piece of videogame music. Devil Crash is a top notch game, recommended highly to both pinball fans and high score junkies alike.
Format reviewed: Sega Genesis/Mega Drive
Developer: Techno Soft
Submitted by: Darran Jones
If there’s one thing I like in videogames, it’s those titles that continually allow me to improve my game – especially my high scores. While my love of shoot-’em-ups is well documented, it’s shared by a similar passion for pinball games, mainly because both genres require nerves of steel and quick reflexes in order to fully master them.
Unsurprisingly, Techno Soft’s conversion of Devil Crash was already high on my Mega Drive wants list in 1991, especially as I couldn’t afford a PC Engine.
Upon receiving the game the first thing that hit me was the outstanding music that seemed to take forever to loop. I’m not normally a fan of wailing rock guitars, but the main track that played throughout perfectly complemented its frenetic gameplay and delivered a rush of adrenalin that was rarely matched by other pinball games of the time. Throw in plenty of boisterous sound effects (as well as some more sedate music for Devil Crash’s many bonus stages) and if you shut your eyes you could have mistaken Techno Soft’s superb title for a shoot-’em-up.
Then, of course, there were the freakishly gothic visuals that looked like they’d come straight out of an Alien flick. Armoured skeletons frequented the upper levels of the table; monks solemnly patrolled the game’s many pentagrams (which were removed for the UK release) while the head of a beautiful maiden slowly dissolved into a reptilan monstrosity with each hit. For a kid brought up on Dungeons & Dragons it was like finding nirvana.
A final slam from the left flipper completed the maiden’s transformation and I was immediately whisked off to one of the most beautiful stages I’d ever seen. Looking like a H.R. Geiger drawing come to life, I found myself facing off against a huge demon that had a smaller, fireball spitting beastie emanating from its open mouth. Nice. The hideous creation sat upon a bed of clouds and caused me no end of problems. 16 years and it still reigns supreme. Oh, and that bloody boss still gives me grief…