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F17 Challenge

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Released: 1993

Genre: Racing

Format reviewed: Amiga 500

Publisher: Team 17

Developer: Holodream

Submitted by: Ashley Hodgetts

When the amiga was at it's most popular during the early to mid nineties, we had what seemed like tons of racers available. There must have been something for every racing fan. So when this game came along from Team 17, some asked did we need another formula one game. Having enjoyed a few of their previous games like Alien Breed and Project X, I decided to give it a go.

Once the game has loaded you have a menu screen with a fair few options. Four cars are available to drive and these all handle differently. You have the chance to practice on a circuit before heading off for glory on the world championship which features on the tracks from the 1992 season. As the the next circuit is loading a box on screen tells you if there is a chance of rain and so on. If you didn't try to qualify, you start in 22nd place, last on the grid.

The lights turn green and we're off. The first thing I noticed is that I got bashed about for the first part of the lap as all the cars jostle for position. Colliding with cars obviously causes damage. The higher the percentage of damage, the less likely you are to finish the race. You can make a pit stop which will lose you places and if you don't and you get 100 percent damage, the race is over. One time I had a lap to do stuck in fourth gear, it cost me five places and I scored no points.

Playing F17 Challenge is quite simple. The computer controlled cars are a real pain and not very realistic as they sweep from one side of the track to the other. But what we expect from this sort of game is speed and this has it. The on screen detail moves along at a fast pace. The sound and music is not up to much for a Team 17 game but it was not programmed by their usual crew. The information at the top of the screen tells you everything you need to know including the distance behind the leader, damage done and lap times, which can be saved. F17 has some nice touches and I preferred this to the Nigel Mansell effort. It just lacks some excitement and a two player option. But this was released as a budget game and at the price at the time, it was worth a play.