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Gekisha Boy

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Released: 1992

Genre: Platformer

Format reviewed: PC Eng/Turbografx-16

Publisher: Irem

Developer: Tomcat System

It’s difficult being a photographer – just ask our esteemed editor Darran, who has to endure all kinds of nonsense while he’s out taking photographs of birds. Even so, we can’t quite endorse Gekisha Boy as a simulation, because it’s just a bit too out there. Even if you’re running around with a camera in Essex, you probably won’t encounter half of the crazy things that Irem’s opportunistic snapper catches.

What sort of things would those be, then? Well, there are standard things like fights, or common perverts exposing themselves in the street. Then there are more unusual occurrences such as people walking past their own “WANTED” posters and plane crashes. And of course, if you want to get really weird, there are alien abductions and more to look out for. It’s your job to document all of these events, while avoiding hazards which will ruin your shots and make you drop your film.

Gekisha Boy is rightly hailed as one of the best original PC Engine games – the game design was wholly unique at the time and the sense of humour is a great selling point. Crucially, a lot of attention has been paid to the colourful heavily stylised cartoon graphics, as is only fair for a game you’ll have to stare at for long periods of time. It’s very reliant on your ability to memorise a stage, but that’s no reason no to try it out – in fact, the only reason not to is its high price tag. But if money is no object, check out Gekisha Boy – there’s very little like it.